Gl1sseo

Russia
On FACEIT since 2021 103 matches tracked
Last updated:

How does Gl1sseo play?

Rating 1.03 K/R 0.77 ADR 84.9 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 103 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 13%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 3.3
Knife kills 1 in 103 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.3%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 42%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 71%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 7x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 5.7+1.7 · Ø 4.0 better than 89%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 84%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, Win rate +6 pp
= Stayed the same
K/R at 0.75, Rating at 1.01, ADR at 84.3
▼ Got worse
ELO −176

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.75 (at the start 0.78). Right on the average (0.75).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −48 ELO
23 matches · 35% win rate
On Dust 2 −36 ELO
28 matches · 39% win rate
On Sundays −49 ELO, win rate 32%

Gl1sseo loses the most ELO from match 5 of the day: −48 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.01 · Mirage
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
65% better than 90%
0.75 better than 47%
83.7 better than 59%
1.02 better than 37%
57% of 214 duels better than 77%
29% of 21 situations better than 21%
Dust 228
39% better than 8%
0.78 better than 63%
88.2 better than 80%
1.06 right on the average
52% of 179 duels right on the average
47% of 17 situations better than 74%
Ancient12
17% -
0.89 -
88.2 -
1.14-
52% of 44 duels -
27% of 11 situations -
Anubis12
42% -
0.73 -
82.5 -
0.99-
51% of 55 duels -
33% of 9 situations -
Nuke4
50% -
0.69 -
75.7 -
0.85-
52% of 23 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gl1sseo plays

Across 103 matches Gl1sseo averages K/R 0.77, ADR 84.9 and a rating of 1.03. Biggest strength: Utility damage per round at 5.7, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 76%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Mirage with a 65% win rate in 43 matches. In 41 of 103 matches the rating was 1.10 or higher (40%), in 39 it was below 0.90. In 42 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 1.16. Gl1sseo loses the most ELO from match 5 of the day (−48 ELO, win rate 35%). Things go best on Mirage (+28 ELO, win rate 65%). Match no. 2 of the day goes best: 54% win rate, −74 ELO. Improved over the last three months: Headshots +4 pp, Win rate +6 pp. Got weaker: ELO −176. Unchanged in recent months: K/R at 0.75, Rating at 1.01, ADR at 84.3. Last 30 days: 8 matches, win rate 75%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.