Gl0b4ll

St. Lucia
On FACEIT since 2019 170 matches tracked 26 matches in 30 days
Last updated:

How does Gl0b4ll play?

Rating 1.01 (from 151 matches) K/R 0.73 ADR 79.7 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 151 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 31%
AWP share of kills 15%+5 pp · Ø 10% better than 76%
K/D 1.02+0.02 · Ø 1.00 better than 58%
Pistol kills per match 2.8
Zeus kills2 in 170 matches
Knife kills 7 in 170 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 67%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 20x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp, ELO +80
= Stayed the same
K/R at 0.72, Rating at 1.01, Win rate at 50%
▼ Got worse
ADR −4.7

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.73).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −62 ELO
29 matches · 45% win rate
On Dust 2 −21 ELO
63 matches · 52% win rate
Between 0:00 and 6:00 −27 ELO, win rate 36%
On Tuesdays −40 ELO, win rate 15%

Gl0b4ll loses the most ELO in match 3 of the day: −62 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 45 · Ancient

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
52% better than 54%
0.75 better than 66%
82.4 better than 65%
1.05 better than 66%
51% of 259 duels better than 53%
32% of 50 situations better than 35%
Mirage41
51% better than 52%
0.73 right on the average
79.4 better than 49%
1.02 better than 54%
45% of 147 duels better than 21%
50% of 24 situations better than 80%
Anubis18
33% better than 6%
0.69 better than 28%
77.4 better than 34%
0.91 better than 15%
44% of 75 duels better than 16%
60% of 10 situations better than 92%
Nuke13
62% -
0.79 -
76.5 -
1.10-
56% of 34 duels -
36% of 11 situations -
Ancient12
42% -
0.70 -
79.4 -
0.93-
42% of 33 duels -
40% of 5 situations -
Cache12
50% -
0.64 -
72.1 -
0.89-
47% of 51 duels -
38% of 8 situations -
Inferno10
50% -
0.73 -
80.6 -
1.01-
30% of 37 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gl0b4ll plays

Across 170 matches Gl0b4ll averages K/R 0.73 and ADR 79.7; the rating across the 151 rated matches is 1.01. Averages 16.7 kills per match with 45% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 56 of 151 matches the rating was 1.10 or higher (37%), in 60 it was below 0.90. In 90 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. Gl0b4ll loses the most ELO in match 3 of the day (−62 ELO, win rate 45%). Things go best from match 5 of the day (+26 ELO, win rate 77%). From match no. 5 of the day on, things go best: 77% win rate, +26 ELO. Improved over the last three months: Headshots +5 pp, ELO +80. Got weaker: ADR −4.7. Unchanged in recent months: K/R at 0.72, Rating at 1.01, Win rate at 50%. Last 30 days: 26 matches, win rate 58%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.