GitGud-L2P

Australia
On FACEIT since 2025 109 matches tracked 32 matches in 30 days
ELO ▼ 95
2,272
30-day peak: 2,441
Rank SEA ▼ 1,017 places
#2,446
Australia #19 in Australia
30 days · prev. #1,429 · best #1,429
Last updated:

How does GitGud-L2P play?

Rating 0.95 K/R 0.69 ADR 75.5 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 109 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 26% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 30%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 53%+2 pp · Ø 51% better than 69%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.95−0.07 · Ø 1.02 better than 17%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 21%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 19%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.1).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 3%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +386
= Stayed the same
K/R at 0.69, Rating at 0.95, ADR at 75.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months unchanged at 0.69. Slightly below the average (0.73).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −72 ELO
36 matches · 58% win rate
On Mirage −49 ELO
41 matches · 51% win rate

GitGud-L2P loses the most ELO on Dust 2: −72 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Cache
  2. Highest rating in a match: 2.66 · Cache
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
51% better than 47%
0.69 better than 25%
75.1 better than 21%
0.94 better than 19%
56% of 195 duels better than 76%
43% of 23 situations better than 63%
Dust 236
58% better than 70%
0.72 better than 40%
80.6 better than 49%
1.00 better than 36%
58% of 142 duels better than 82%
13% of 15 situations better than 4%
Ancient13
62% -
0.57 -
65.4 -
0.76-
36% of 58 duels -
50% of 6 situations -
Anubis7
43% -
0.61 -
67.6 -
0.85-
37% of 38 duels -
100% of 4 situations -
Nuke4
75% -
0.65 -
71.1 -
0.91-
40% of 20 duels -
0% of 1 situations -
Inferno3
33% -
0.89 -
82.2 -
1.38-
45% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GitGud-L2P plays

Across 109 matches GitGud-L2P averages K/R 0.69, ADR 75.5 and a rating of 0.95. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 53% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 31 of 109 matches the rating was 1.10 or higher (28%), in 55 it was below 0.90. In 80 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 0.96. GitGud-L2P loses the most ELO on Dust 2 (−72 ELO, win rate 58%). Things go best with DeKo778 on the team (Win rate 64% in 58 matches). Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +386. Unchanged in recent months: K/R at 0.69, Rating at 0.95, ADR at 75.7. Last 30 days: 32 matches, win rate 44%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.