Giox

Argentina
277 matches tracked 29 matches in 30 days
Last updated:

How does Giox play?

Rating 0.73 (from 247 matches) K/R 0.54 ADR 62.9 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.73
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 26%
Rating distribution from 247 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 6% normal 0.90 to 1.09 16% weak 0.75 to 0.89 17% very weak below 0.75 57%
Player type
Clicks heads
Higher headshot rate than the level 2 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

Level 2

Compared with 581 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (48%).

Rounds with first kill 7%−3 pp · Ø 10% better than 24%
Opening duels won 41%−7 pp · Ø 48% better than 16%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 7%
Clutch 1v2 won 10%−9 pp · Ø 19% better than 8%
Clutch kills per match 1.0−0.5 · Ø 1.5 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.71 K/D and so well below the average (0.92).

Headshot rate 45%+5 pp · Ø 40% better than 81%
AWP share of kills 2%−8 pp · Ø 10% better than 18%
K/D 0.71−0.21 · Ø 0.92 better than 7%
Pistol kills per match 1.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.0% of rounds and so well below the average (12.1%).

2K rounds 9.0%−3.1 pp · Ø 12.1% better than 7%
3K rounds 2.1%−1.4 pp · Ø 3.5% better than 13%
MVPs per match 1.4−0.5 · Ø 1.9 better than 11%
4Ks and aces 9x 4K, 1 ace in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so clearly above the average (74%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 38%
Utility damage per round 4.6+1.3 · Ø 3.3 better than 72%
Enemies flashed per round 0.21+0.03 · Ø 0.18 better than 50%
Deaths per round 77%+3 pp · Ø 74% better than 24%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.54, Rating at 0.73, ADR at 63.0, Headshots at 45%, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.49
MayJunJulAugSepOct

Best month: August 2026 with 0.57. Last 3 months: 0.54 (at the start 0.55). Well below the average (0.68).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
99 matches · 54% win rate
On Anubis −51 ELO
39 matches · 38% win rate
Between 18:00 and 24:00 −25 ELO, win rate 38%
On Wednesdays +20 ELO, win rate 40%

Giox loses the most ELO on Mirage: −55 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.85 · Mirage
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
54% better than 74%
0.55 better than 11%
63.6 better than 12%
0.78 better than 16%
44% of 289 duels better than 34%
26% of 39 situations better than 23%
Dust 267
48% better than 53%
0.56 better than 13%
64.4 better than 12%
0.74 better than 7%
38% of 220 duels better than 10%
26% of 34 situations better than 25%
Nuke44
34% better than 6%
0.54 better than 6%
63.2 better than 7%
0.72 better than 6%
43% of 156 duels better than 22%
23% of 22 situations better than 18%
Anubis39
38% better than 16%
0.48 better than 2%
58.5 better than 4%
0.65 better than 2%
37% of 114 duels better than 9%
29% of 21 situations better than 32%
Ancient13
69% -
0.45 -
59.6 -
0.62-
39% of 38 duels -
0% of 5 situations -
Inferno8
25% -
0.56 -
65.7 -
0.77-
24% of 21 duels -
0% of 2 situations -
Cache6
67% -
0.55 -
59.8 -
0.57-
38% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Giox plays

Across 277 matches Giox averages K/R 0.54 and ADR 62.9; the rating across the 247 rated matches is 0.73. Biggest strength: Headshot rate at 45%, better than 81% of level 2 players. Most room to improve: Rating at 0.73, better than only 5% of level 2 players. Averages 11.7 kills per match with 45% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 25 of 247 matches the rating was 1.10 or higher (10%), in 182 it was below 0.90. In 205 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 0.78. Giox loses the most ELO on Mirage (−55 ELO, win rate 54%). Things go best on Dust 2 (+47 ELO, win rate 48%). Match no. 3 of the day goes best: 54% win rate, −27 ELO. Unchanged in recent months: K/R at 0.54, Rating at 0.73, ADR at 63.0, Headshots at 45%, Win rate at 47%. Last 30 days: 29 matches, win rate 52%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.