Gioo-S-
How does Gioo-S- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).
Compared with 1,880 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.02).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.74. Last 3 months unchanged at 0.70. Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.02. Last 3 months: 0.97 (at the start 1.01). Clearly below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 81.8. Last 3 months: 76.6 (at the start 75.9). Slightly below the average (80.7).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 51% (at the start 54%). Slightly above the average (49%).
Matches won (win rate)
Best month: May 2026 with 58%. Last 3 months: 51% (at the start 53%). Slightly above the average (49%).
Best month: September 2026 with 2,041. Last 3 months: 2,013 (at the start 1,781).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 261 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Gioo-S- loses the most ELO on Dust 2: −130 ELO, 51% win rate
Records and milestones
from recorded matches- Most kills in a match: 43 · Mirage
- Highest rating in a match: 2.03 · Mirage
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 261 matchesCompared with players on the same level who have at least 15 matches on the map.
How Gioo-S- plays
Across 261 matches Gioo-S- averages K/R 0.70 and ADR 76.4; the rating across the 211 rated matches is 0.97. Most room to improve: Opening duels won at 47%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 52% headshots. The strongest map is Ancient with a 61% win rate in 49 matches. In 69 of 211 matches the rating was 1.10 or higher (33%), in 95 it was below 0.90. In 183 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: August 2026 at 1.02. Gioo-S- loses the most ELO on Dust 2 (−130 ELO, win rate 51%). Things go best on Ancient (+24 ELO, win rate 61%). Improved over the last three months: ELO +232. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 76.6, Win rate at 51%. Last 30 days: 55 matches, win rate 53%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.