Gimy-iwnl

Norway
On FACEIT since 2023 266 matches tracked 133 matches in 30 days
ELO ▲ 142
2,302
30-day peak: 2,332
Rank EU
#109,128
Norway #1,125 in Norway
Last updated:

How does Gimy-iwnl play?

Rating 0.98 K/R 0.74 ADR 81.1 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 266 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.93−0.10 · Ø 1.03 better than 12%
Pistol kills per match 2.8
Knife kills 14 in 266 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 60x 4K, 4 aces in 266 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Gimy-iwnl is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 266 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −128 ELO
62 matches · 53% win rate
In match 4 of the day −66 ELO
26 matches · 38% win rate
On Saturdays −66 ELO, win rate 41%

Gimy-iwnl loses the most ELO on Ancient: −128 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 1.92 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
47% better than 31%
0.71 better than 35%
78.8 better than 38%
0.95 better than 21%
47% of 621 duels better than 25%
48% of 25 situations better than 78%
Ancient62
53% right on the average
0.75 right on the average
82.6 better than 54%
0.99 better than 33%
48% of 337 duels better than 30%
44% of 25 situations better than 68%
Anubis49
47% better than 33%
0.76 better than 56%
83.4 better than 62%
1.02 better than 43%
48% of 383 duels better than 26%
38% of 21 situations right on the average
Dust 240
55% better than 62%
0.75 better than 54%
82.9 better than 59%
0.99 better than 31%
45% of 296 duels better than 16%
44% of 16 situations better than 69%
Inferno17
29% better than 1%
0.71 better than 28%
75.4 better than 17%
0.99 better than 21%
42% of 144 duels better than 6%
63% of 8 situations better than 95%
Nuke8
50% -
0.70 -
77.9 -
0.90-
41% of 59 duels -
17% of 6 situations -
Vertigo3
67% -
0.96 -
99.1 -
1.34-
55% of 29 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gimy-iwnl plays

Across 266 matches Gimy-iwnl averages K/R 0.74, ADR 81.1 and a rating of 0.98. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Dust 2 with a 55% win rate in 40 matches. In 99 of 266 matches the rating was 1.10 or higher (37%), in 116 it was below 0.90. In 266 matches with detailed stats: 60 4Ks and 4 aces. Gimy-iwnl loses the most ELO on Ancient (−128 ELO, win rate 53%). Things go best in match 1 of the day (+115 ELO, win rate 75%). Match no. 1 of the day goes best: 75% win rate, +115 ELO. Last 30 days: 133 matches, win rate 48%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.