GimmeAD

Russia
101 matches tracked
ELO
3,267
Peak across the last 101 matches: 3,365
Rank EU ▼ 437 places
#2,843
Russia #792 in Russia
30 days · prev. #2,406 · best #2,406
Last updated:

How does GimmeAD play?

Rating 1.11 (from 56 matches) K/R 0.80 ADR 84.9 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 56 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 7% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

17% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 17%−25 pp · Ø 42% better than 1%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.23+0.18 · Ø 1.05 better than 86%
Pistol kills per match 2.6
Knife kills 2 in 101 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.5%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 15%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 8x 4K, 0 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
Headshots at 53%, ELO at 3,283
▼ Got worse
K/R −0.10, Rating −0.10, ADR −8.6

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: May 2026 with 0.87. Last 3 months: 0.74 (at the start 0.84). Just below the average (0.75).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −2 ELO
21 matches · 71% win rate
In match 1 of the day +79 ELO
33 matches · 48% win rate

GimmeAD loses the most ELO on Anubis: −2 ELO, 71% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Dust 2
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
60% better than 69%
0.82 better than 76%
83.2 better than 55%
1.17 better than 77%
59% of 71 duels better than 81%
29% of 14 situations better than 22%
Anubis21
71% better than 92%
0.79 better than 67%
87.0 better than 76%
1.12 better than 68%
51% of 72 duels better than 40%
50% of 10 situations better than 76%
Mirage16
38% better than 3%
0.71 better than 26%
77.4 better than 26%
0.95-
43% of 35 duels better than 6%
10% of 10 situations better than 1%
Nuke12
67% -
0.91 -
92.0 -
1.18-
38% of 13 duels -
0% of 2 situations -
Inferno11
82% -
0.78 -
85.2 -
1.02-
61% of 18 duels -
-
Overpass4
25% -
0.89 -
92.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How GimmeAD plays

Across 101 matches GimmeAD averages K/R 0.80 and ADR 84.9; the rating across the 56 rated matches is 1.11. Biggest strength: Deaths per round at just 65% (lower is better), better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 52% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 29 of 56 matches the rating was 1.10 or higher (52%), in 14 it was below 0.90. In 33 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: June 2026 at 1.17. GimmeAD loses the most ELO on Anubis (−2 ELO, win rate 71%). Things go best on Dust 2 (+131 ELO, win rate 60%). Match no. 2 of the day goes best: 77% win rate, +72 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.10, Rating −0.10, ADR −8.6. Unchanged in recent months: Headshots at 53%, ELO at 3,283.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.