GimShO0t
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (257 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 11% of rounds and so clearly above the average (10%).
Clutch
Average34% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average0.96 K/D and so just below the average (1.00).
Impact
AverageExactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).
Utility and deaths
Strength8.3 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.78. Last 3 months: 0.68 (at the start 0.76). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.10. Last 3 months: 0.95 (at the start 1.07). Clearly below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 89.5. Last 3 months: 79.5 (at the start 87.4). Just above the average (79.3).
Share of headshot kills
Best month: August 2026 with 53%. Last 3 months: 45% (at the start 50%). Right on the average (45%).
Matches won (win rate)
Best month: August 2026 with 68%. Last 3 months: 50% (at the start 47%). Slightly below the average (52%).
Best month: September 2026 with 1,805. Last 3 months: 1,276 (at the start 1,277).
Rounds with first kill
Best month: August 2026 with 16%.
1v1 clutches won
Best month: October 2026 with 38%.
Patterns
From the last 323 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
GimShO0t loses the most ELO on Anubis: −34 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Dust 2
- Longest win streak: 7 wins in a row · Cache
- Highest rating in a match: 2.09 · Mirage
Maps in detail
from the last 323 matchesCompared with players on the same level who have at least 15 matches on the map.
How GimShO0t plays
Across 323 matches GimShO0t averages K/R 0.70, ADR 81.0 and a rating of 0.97. Biggest strength: Utility damage per round at 8.3, better than 98% of level 6 players. Most room to improve: 3K rounds at 3.1%, better than only 23% of level 6 players. Averages 15.6 kills per match with 46% headshots. The strongest map is Inferno with a 55% win rate in 65 matches. In 112 of 323 matches the rating was 1.10 or higher (35%), in 132 it was below 0.90. In 257 matches with detailed stats: 44 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. GimShO0t loses the most ELO on Anubis (−34 ELO, win rate 40%). Things go best on Inferno (+117 ELO, win rate 55%). Match no. 4 of the day goes best: 57% win rate, −53 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.08, Rating −0.12, ADR −7.9, Headshots −5 pp. Unchanged in recent months: ELO at 1,276. Last 30 days: 82 matches, win rate 45%, net ELO −34.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.