Gilo

Israel
239 matches tracked 65 matches in 30 days
Last updated:

How does Gilo play?

Rating 0.92 K/R 0.65 ADR 73.7 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 239 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 31%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 41%
Opening duels won 45%−4 pp · Ø 49% better than 21%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 43%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 48%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 69%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so slightly below the average (44%).

Headshot rate 42%−2 pp · Ø 44% better than 41%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 0.93−0.04 · Ø 0.97 better than 41%
Pistol kills per match 2.3
Knife kills 1 in 239 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.7%).

2K rounds 11.1%−1.6 pp · Ø 12.7% better than 16%
3K rounds 2.6%−1.1 pp · Ø 3.7% better than 10%
MVPs per match 1.9−0.2 · Ø 2.1 better than 26%
4Ks and aces 18x 4K, 1 ace in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 38%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 40%
Enemies flashed per round 0.24−0.01 · Ø 0.25 better than 52%
Deaths per round 70%−3 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +6 pp, ELO +87
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.19, ADR −9.3, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.63 (at the start 0.74). Clearly below the average (0.70).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −145 ELO
39 matches · 46% win rate
On Anubis −88 ELO
43 matches · 60% win rate
Between 12:00 and 18:00 +29 ELO, win rate 45%
On Fridays −68 ELO, win rate 38%

Gilo loses the most ELO in match 3 of the day: −145 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.97 · Dust 2
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
60% better than 86%
0.66 better than 29%
75.1 better than 36%
0.94 better than 39%
44% of 327 duels better than 22%
36% of 64 situations better than 47%
Anubis43
60% better than 83%
0.68 better than 37%
77.0 better than 41%
0.98 right on the average
46% of 158 duels better than 30%
39% of 36 situations better than 55%
Ancient33
55% better than 69%
0.66 better than 27%
72.5 better than 19%
0.94 better than 45%
46% of 107 duels better than 31%
36% of 22 situations better than 48%
Mirage31
26% better than 1%
0.61 better than 11%
72.4 better than 24%
0.85 better than 14%
50% of 116 duels better than 57%
45% of 22 situations better than 71%
Nuke21
52% better than 44%
0.65 better than 24%
71.6 better than 24%
0.93 better than 33%
55% of 107 duels better than 73%
15% of 13 situations better than 6%
Inferno17
24% better than 1%
0.63 better than 23%
70.1 better than 21%
0.87 better than 21%
51% of 47 duels better than 65%
8% of 12 situations better than 5%
Cache10
50% -
0.54 -
67.8 -
0.78-
54% of 35 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gilo plays

Across 239 matches Gilo averages K/R 0.65, ADR 73.7 and a rating of 0.92. Biggest strength: Deaths per round at just 70% (lower is better), better than 87% of level 5 players. Most room to improve: 3K rounds at 2.6%, better than only 10% of level 5 players. Averages 14.0 kills per match with 42% headshots. The strongest map is Dust 2 with a 60% win rate in 83 matches. In 61 of 239 matches the rating was 1.10 or higher (26%), in 116 it was below 0.90. In 183 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. Gilo loses the most ELO in match 3 of the day (−145 ELO, win rate 46%). Things go best on Nuke (+8 ELO, win rate 52%). Match no. 4 of the day goes best: 57% win rate, −25 ELO. Improved over the last three months: Headshots +6 pp, ELO +87. Got weaker: K/R −0.11, Rating −0.19, ADR −9.3, Win rate −6 pp. Last 30 days: 65 matches, win rate 48%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.