GigaGAAANG

Kyrgyzstan
On FACEIT since 2023 184 matches tracked 29 matches in 30 days
Last updated:

How does GigaGAAANG play?

Rating 1.13 (from 163 matches) K/R 0.79 ADR 85.3 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.51 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 163 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 22% good 1.10 to 1.29 11% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 3.2
Zeus kills1 in 184 matches
Knife kills 2 in 184 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 75%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 34x 4K, 5 aces in 105 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 4%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Win rate +23 pp, ELO +179
= Stayed the same
Rating at 1.15, ADR at 85.4
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

1.10
JanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 1.10. Last 3 months: 0.82 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
48 matches · 50% win rate
On Anubis −72 ELO
24 matches · 50% win rate
Between 0:00 and 6:00 +22 ELO, win rate 43%
On Wednesdays −140 ELO, win rate 40%

GigaGAAANG loses the most ELO on Dust 2: −75 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 43 · Dust 2
  3. Highest rating in a match: 2.86 · Dust 2

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
50% better than 44%
0.80 better than 77%
85.5 better than 75%
1.15 better than 85%
54% of 302 duels better than 69%
41% of 44 situations better than 57%
Dust 248
50% better than 44%
0.81 better than 79%
88.6 better than 84%
1.19 better than 90%
57% of 235 duels better than 80%
48% of 25 situations better than 77%
Ancient35
51% better than 49%
0.81 better than 79%
83.5 better than 61%
1.15 better than 85%
57% of 172 duels better than 80%
42% of 19 situations better than 59%
Anubis24
50% better than 43%
0.73 better than 46%
80.4 better than 47%
0.99 better than 35%
50% of 135 duels better than 43%
26% of 19 situations better than 24%
Inferno7
29% -
0.78 -
89.7 -
1.04-
55% of 31 duels -
0% of 3 situations -
Nuke4
25% -
0.49 -
66.8 -
0.56-
36% of 11 duels -
0% of 1 situations -
Cache3
100% -
0.90 -
89.7 -
1.37-
43% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GigaGAAANG plays

Across 184 matches GigaGAAANG averages K/R 0.79 and ADR 85.3; the rating across the 163 rated matches is 1.13. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 49% headshots. The strongest map is Ancient with a 51% win rate in 35 matches. In 73 of 163 matches the rating was 1.10 or higher (45%), in 61 it was below 0.90. In 105 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: October 2026 at 1.55. GigaGAAANG loses the most ELO on Dust 2 (−75 ELO, win rate 50%). Things go best on Ancient (+101 ELO, win rate 51%). Match no. 1 of the day goes best: 55% win rate, +1 ELO. Improved over the last three months: K/R +0.09, Win rate +23 pp, ELO +179. Got weaker: Headshots −3 pp. Unchanged in recent months: Rating at 1.15, ADR at 85.4. Last 30 days: 29 matches, win rate 66%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.