Giftmyraa

Israel
198 matches tracked
Last updated:

How does Giftmyraa play?

Rating 0.95 (from 177 matches) K/R 0.70 ADR 78.8 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 177 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 29%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (48%).

Headshot rate 40%−8 pp · Ø 48% better than 10%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 2.5
Knife kills 6 in 198 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 11x 4K, 0 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

0.76 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 88%
Enemies flashed per round 0.76+0.48 · Ø 0.28 better than 99%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.70, Rating at 0.95, ADR at 79.0
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: May 2026 with 0.75. Last 3 months: 0.70 (at the start 0.72). Just below the average (0.72).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −65 ELO
37 matches · 46% win rate
In match 1 of the day −65 ELO
44 matches · 36% win rate
Between 12:00 and 18:00 −52 ELO, win rate 44%
On Sundays +25 ELO, win rate 42%

Giftmyraa loses the most ELO on Dust 2: −65 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Cache
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
58% better than 75%
0.65 better than 14%
75.0 better than 23%
0.86 better than 6%
46% of 185 duels better than 24%
56% of 18 situations better than 90%
Dust 237
46% better than 34%
0.75 better than 60%
79.3 better than 46%
1.03 better than 54%
51% of 177 duels right on the average
17% of 18 situations better than 6%
Ancient29
48% better than 42%
0.70 better than 31%
83.6 better than 67%
0.90 better than 13%
46% of 107 duels better than 23%
50% of 14 situations better than 79%
Nuke26
42% better than 15%
0.68 better than 15%
75.4 better than 19%
0.90 better than 7%
47% of 99 duels better than 20%
43% of 14 situations better than 57%
Cache23
61% -
0.76 -
85.1 -
1.08-
54% of 100 duels -
27% of 15 situations -
Inferno19
58% better than 65%
0.69 better than 32%
78.5 better than 38%
0.98 better than 35%
56% of 88 duels better than 70%
17% of 6 situations better than 9%
Anubis13
31% -
0.67 -
78.9 -
0.88-
55% of 56 duels -
0% of 2 situations -
Overpass3
0% -
0.78 -
74.8 -
1.13-
33% of 9 duels -
67% of 3 situations -
Vertigo3
67% -
0.69 -
73.0 -
1.04-
33% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Giftmyraa plays

Across 198 matches Giftmyraa averages K/R 0.70 and ADR 78.8; the rating across the 177 rated matches is 0.95. Biggest strength: Utility damage per round at 6.1, better than 88% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 15.0 kills per match with 40% headshots. The strongest map is Cache with a 61% win rate in 23 matches. In 59 of 177 matches the rating was 1.10 or higher (33%), in 79 it was below 0.90. In 138 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 0.96. Giftmyraa loses the most ELO on Dust 2 (−65 ELO, win rate 46%). Things go best on Nuke (+53 ELO, win rate 42%). From match no. 5 of the day on, things go best: 62% win rate, +52 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 79.0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.