GiftedByGod

Russia
On FACEIT since 2017 237 matches tracked 65 matches in 30 days
ELO ▲ 64
3,168
30-day peak: 3,225
Rank EU ▼ 1,098 places
#3,934
RU #1,116 in RU
30 days · prev. #2,836 · best #2,836
Last updated:

How does GiftedByGod play?

Rating 1.00 (from 208 matches) K/R 0.69 ADR 76.5 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 208 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

3,000-3,499 ELO

Compared with 6,716 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Strength
Last one alive

54% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 98%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 12.1%−1.5 pp · Ø 13.6% better than 12%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 27x 4K, 6 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (3.8).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 2.6−1.2 · Ø 3.8 better than 13%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.15, ADR +5.2, Headshots +6 pp, Win rate +4 pp
= Stayed the same
ELO at 3,225
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.72 (at the start 0.64). Slightly below the average (0.75).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −118 ELO
39 matches · 46% win rate
On Wednesdays +60 ELO, win rate 42%

GiftedByGod loses the most ELO in match 3 of the day: −118 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Nuke
  2. Most kills in a match: 33 · Ancient
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
58% better than 62%
0.73 better than 36%
80.3 better than 40%
1.06 better than 44%
49% of 185 duels better than 30%
46% of 37 situations better than 70%
Ancient49
55% better than 47%
0.67 better than 11%
75.3 better than 15%
0.96 better than 17%
45% of 142 duels better than 11%
42% of 26 situations better than 59%
Nuke30
43% better than 9%
0.66 better than 7%
73.0 better than 8%
0.96 better than 13%
38% of 94 duels better than 1%
38% of 13 situations better than 44%
Mirage29
45% better than 13%
0.63 better than 4%
73.6 better than 11%
0.89 better than 4%
47% of 102 duels better than 19%
22% of 18 situations better than 9%
Anubis23
48% better than 27%
0.73 better than 37%
75.1 better than 17%
1.05 better than 46%
52% of 85 duels better than 47%
33% of 15 situations better than 37%
Inferno11
55% -
0.60 -
69.9 -
0.88-
41% of 29 duels -
100% of 1 situations -
Cache7
86% -
0.71 -
80.0 -
1.07-
50% of 28 duels -
83% of 6 situations -
Aim_map_faceit3
100% -
0.88 -
99.4 -
1.36-
61% of 31 duels -
70% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GiftedByGod plays

Across 236 matches GiftedByGod averages K/R 0.69 and ADR 76.5; the rating across the 208 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 14.8 kills per match with 50% headshots. The strongest map is Dust 2 with a 58% win rate in 72 matches. In 71 of 208 matches the rating was 1.10 or higher (34%), in 82 it was below 0.90. In 147 matches with detailed stats: 27 4Ks and 6 aces. Best month by rating: October 2026 at 1.09. GiftedByGod loses the most ELO in match 3 of the day (−118 ELO, win rate 46%). Things go best in match 2 of the day (+409 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +409 ELO. Improved over the last three months: K/R +0.08, Rating +0.15, ADR +5.2, Headshots +6 pp, Win rate +4 pp. Unchanged in recent months: ELO at 3,225. Last 30 days: 65 matches, win rate 57%, net ELO +181.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.