Gib00nn

Cambodia
142 matches tracked 61 matches in 30 days
Last updated:

How does Gib00nn play?

Rating 0.96 K/R 0.69 ADR 78.2 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 142 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 25% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most
Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 44%−6 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (23%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 46%
Clutch 1v2 won 28%+5 pp · Ø 23% better than 85%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 22%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (45%).

Headshot rate 36%−9 pp · Ø 45% better than 10%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.94−0.06 · Ø 1.00 better than 38%
Pistol kills per match 2.0
Knife kills 2 in 142 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 54%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 42%
MVPs per match 2.1−0.1 · Ø 2.2 better than 48%
4Ks and aces 19x 4K, 2 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.0).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 35%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 60%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
Whether Gib00nn is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 142 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: October 2026 with 0.74.

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −10 ELO
34 matches · 47% win rate
Between 12:00 and 18:00 +3 ELO, win rate 42%
On Fridays +89 ELO, win rate 40%

Gib00nn loses the most ELO on Dust 2: −10 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 1.79 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% right on the average
0.66 better than 24%
78.7 better than 52%
0.91 better than 23%
41% of 203 duels better than 10%
33% of 9 situations better than 40%
Dust 234
47% better than 39%
0.68 better than 35%
75.6 better than 33%
0.95 better than 38%
45% of 137 duels better than 24%
41% of 22 situations better than 64%
Ancient27
56% better than 70%
0.70 right on the average
77.3 better than 43%
0.98 better than 56%
48% of 134 duels better than 44%
47% of 15 situations better than 73%
Anubis19
47% better than 38%
0.73 better than 59%
81.6 better than 65%
0.98 better than 48%
49% of 76 duels better than 42%
20% of 10 situations better than 8%
Cache6
67% -
0.72 -
75.2 -
1.00-
39% of 23 duels -
40% of 5 situations -
Inferno5
40% -
0.68 -
79.1 -
0.93-
46% of 28 duels -
-
Nuke5
60% -
0.87 -
86.1 -
1.16-
39% of 28 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gib00nn plays

Across 142 matches Gib00nn averages K/R 0.69, ADR 78.2 and a rating of 0.96. Most room to improve: Headshot rate at 36%, better than only 10% of level 6 players. Averages 15.4 kills per match with 36% headshots. The strongest map is Ancient with a 56% win rate in 27 matches. In 45 of 142 matches the rating was 1.10 or higher (32%), in 67 it was below 0.90. In 142 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 0.98. Gib00nn loses the most ELO on Dust 2 (−10 ELO, win rate 47%). Things go best on Ancient (+26 ELO, win rate 56%). Last 30 days: 61 matches, win rate 43%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.