GianAwp

Brazil
On FACEIT since 2022 188 matches tracked 43 matches in 30 days
Last updated:

How does GianAwp play?

Rating 1.08 (from 55 matches) K/R 0.82 ADR 89.0 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 55 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 15% good 1.10 to 1.29 29% normal 0.90 to 1.09 20% weak 0.75 to 0.89 5% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
AWPerEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 18%+7 pp better than 99%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 16%
AWP share of kills 55%+44 pp better than 99%
K/D 1.13+0.10 better than 79%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds
Rounds with 2K 14.0%+0.7 pp better than 63%
Rounds with 3K 5.4%+1.3 pp better than 89%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 21x 4K, 1 ace in 91 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 22%−13 pp better than 1%
Utility damage per round 1.8−2.3 better than 3%
Enemies flashed per round 0.24−0.06 better than 35%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −6.6, Win rate −8 pp, ELO −131

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.93. Last 3 months: 0.79 (at the start 0.86).

Patterns

From the last 188 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −134 ELO
62 matches · 48% wins
On Inferno −46 ELO
21 matches · 52% wins
On Mondays −60 ELO, win rate 46%

GianAwp loses the most ELO in match 1 of the day: −134 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Dust 2
  2. Most kills in a match: 36 · Anubis
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
64% better than 87%
0.88 better than 93%
98.1 better than 97%
1.18 better than 86%
60% of 502 duels better than 88%
43% of 35 situations better than 64%
Mirage59
54% better than 58%
0.85 better than 90%
89.0 better than 84%
1.12 better than 76%
60% of 394 duels better than 91%
37% of 27 situations better than 46%
Anubis28
43% better than 18%
0.66 better than 13%
71.2 better than 7%
0.90-
52% of 141 duels better than 53%
44% of 16 situations better than 66%
Inferno21
52% better than 38%
0.82 better than 81%
91.1 better than 86%
1.03-
60% of 139 duels better than 85%
14% of 7 situations better than 3%
Ancient5
40% -
0.58 -
69.2 -
0.98-
54% of 24 duels -
0% of 3 situations -
Nuke4
75% -
0.88 -
91.0 -
1.21-
68% of 28 duels -
100% of 1 situations -
Cache3
0% -
0.59 -
73.0 -
0.51-
48% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GianAwp plays

Across 188 matches GianAwp averages K/R 0.82 and ADR 89.0; the rating across the 55 rated matches is 1.08. Biggest strength: Rounds with first kill at 18%. That is better than 99% of players on level 10. Most room to improve: Utility with impact at 22%. That is better than only 1% of players on level 10. On average 17.8 kills per match, 44% of them headshots. The strongest map is Dust 2 with a 64% win rate in 66 matches. In 28 of 55 matches the rating was 1.10 or higher (51%), in 16 it was below 0.90. In 91 matches with detailed stats: 21 4Ks and 1 aces. Best month by rating: October 2026 at 1.13. GianAwp loses the most ELO in match 1 of the day (−134 ELO, win rate 48%). Things go best on Dust 2 (+76 ELO, win rate 64%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.07, ADR −6.6, Win rate −8 pp, ELO −131. Last 30 days: 43 matches, win rate 56%, ELO balance −13.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.