GiPsi06

XK
73 matches tracked
Last updated:

How does GiPsi06 play?

Rating 1.08 K/R 0.78 ADR 84.5 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 73 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Rarely on the AWP.
ClutcherRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 37%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 84%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so clearly above the average (0.99).

Headshot rate 42%−4 pp · Ø 46% better than 34%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.09+0.10 · Ø 0.99 better than 89%
Pistol kills per match 1.8
Knife kills 4 in 73 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (12.9%).

2K rounds 15.6%+2.7 pp · Ø 12.9% better than 97%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 94%
MVPs per match 2.6+0.4 · Ø 2.2 better than 91%
4Ks and aces 6x 4K, 2 aces in 42 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.26).

Utility hit rate 29%−6 pp · Ø 35% better than 16%
Utility damage per round 1.5−2.6 · Ø 4.1 better than 3%
Enemies flashed per round 0.03−0.23 · Ø 0.26 better than 1%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.06, Rating +0.07, ADR +5.4
= Stayed the same
ELO at 1,250
▼ Got worse
Headshots −4 pp, Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.81 (at the start 0.75). Clearly above the average (0.72).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
22 matches · 45% win rate
Between 18:00 and 24:00 +29 ELO, win rate 46%

GiPsi06 loses the most ELO from match 5 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Highest rating in a match: 2.34 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
75% better than 99%
0.90 better than 99%
95.3 better than 98%
1.29 better than 99%
56% of 96 duels better than 81%
36% of 14 situations better than 47%
Mirage19
58% better than 78%
0.69 better than 38%
75.5 better than 36%
0.94 better than 34%
51% of 57 duels better than 58%
46% of 13 situations better than 75%
Ancient9
44% -
0.71 -
80.2 -
1.00-
35% of 34 duels -
50% of 10 situations -
Anubis9
78% -
0.84 -
91.6 -
1.17-
48% of 42 duels -
29% of 7 situations -
Inferno9
33% -
0.79 -
83.7 -
1.02-
50% of 38 duels -
13% of 8 situations -
Nuke4
50% -
0.74 -
74.6 -
0.99-
58% of 12 duels -
100% of 1 situations -
Cache3
100% -
0.73 -
79.9 -
0.98-
67% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GiPsi06 plays

Across 73 matches GiPsi06 averages K/R 0.78, ADR 84.5 and a rating of 1.08. Biggest strength: 3K rounds at 5.1%, better than 94% of level 6 players. Most room to improve: Utility damage per round at 1.5, better than only 3% of level 6 players. Averages 17.0 kills per match with 42% headshots. The strongest map is Dust 2 with a 75% win rate in 20 matches. In 32 of 73 matches the rating was 1.10 or higher (44%), in 20 it was below 0.90. In 42 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: August 2026 at 1.13. GiPsi06 loses the most ELO from match 5 of the day (±0 ELO, win rate 45%). Things go best on Dust 2 (+70 ELO, win rate 75%). Improved over the last three months: K/R +0.06, Rating +0.07, ADR +5.4. Got weaker: Headshots −4 pp, Win rate −11 pp. Unchanged in recent months: ELO at 1,250. Last 30 days: 2 matches, win rate 50%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.