Ghost_Fade

Russia
On FACEIT since 2022 154 matches tracked 28 matches in 30 days
Last updated:

How does Ghost_Fade play?

Rating 1.01 (from 133 matches) K/R 0.75 ADR 83.8 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 133 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 2.4
Knife kills 2 in 154 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 29x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.08, Win rate +12 pp
= Stayed the same
K/R at 0.75, ADR at 84.7
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
35 matches · 46% win rate
On Anubis −25 ELO
25 matches · 52% win rate
In match 3 of the day ±0 ELO
24 matches · 38% win rate

Ghost_Fade loses the most ELO on Dust 2: −25 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.51 · Inferno

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
52% right on the average
0.79 better than 69%
86.4 better than 75%
1.08 better than 63%
53% of 216 duels better than 61%
37% of 19 situations better than 47%
Dust 235
46% better than 30%
0.72 better than 38%
83.1 better than 58%
0.92 better than 13%
41% of 149 duels better than 7%
27% of 11 situations better than 22%
Anubis25
52% better than 47%
0.68 better than 20%
78.2 better than 32%
0.92 better than 15%
42% of 113 duels better than 8%
44% of 9 situations better than 62%
Ancient17
41% better than 18%
0.74 better than 47%
82.3 better than 52%
1.08-
46% of 76 duels better than 21%
30% of 10 situations better than 30%
Inferno12
67% -
0.84 -
91.9 -
1.10-
41% of 41 duels -
0% of 2 situations -
Nuke8
13% -
0.72 -
85.0 -
1.03-
47% of 32 duels -
0% of 1 situations -
Cache6
33% -
0.76 -
86.1 -
1.08-
63% of 24 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ghost_Fade plays

Across 154 matches Ghost_Fade averages K/R 0.75 and ADR 83.8; the rating across the 133 rated matches is 1.01. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 47% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 49 of 133 matches the rating was 1.10 or higher (37%), in 54 it was below 0.90. In 115 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. Ghost_Fade loses the most ELO on Dust 2 (−25 ELO, win rate 46%). Things go best on Mirage (+75 ELO, win rate 52%). From match no. 5 of the day on, things go best: 66% win rate. Improved over the last three months: Rating +0.08, Win rate +12 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, ADR at 84.7. Last 30 days: 28 matches, win rate 39%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.