GhostViper42

Germany
199 matches tracked
Last updated:

How does GhostViper42 play?

Rating 0.97 K/R 0.69 ADR 74.8 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 199 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 22% very weak below 0.75 22%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 13%−7 pp · Ø 20% better than 8%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 2.9
Knife kills 5 in 199 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 21%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 13x 4K, 1 ace in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Headshots +2 pp
= Stayed the same
Rating at 0.99, ADR at 76.4
▼ Got worse
Win rate −7 pp, ELO −224

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.71 (at the start 0.67). Just below the average (0.72).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −32 ELO
26 matches · 58% win rate
On Mirage −27 ELO
44 matches · 48% win rate
Between 0:00 and 6:00 −58 ELO, win rate 33%
On Sundays +19 ELO, win rate 35%

GhostViper42 loses the most ELO on Anubis: −32 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.09 · Ancient

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient51
45% better than 30%
0.70 better than 31%
74.8 better than 19%
0.97 better than 34%
54% of 202 duels better than 70%
31% of 35 situations better than 35%
Mirage44
48% better than 41%
0.71 better than 39%
78.4 better than 40%
0.99 better than 41%
52% of 200 duels better than 59%
35% of 31 situations better than 41%
Dust 238
37% better than 10%
0.67 better than 21%
72.1 better than 12%
0.93 better than 19%
53% of 118 duels better than 64%
48% of 27 situations better than 77%
Anubis26
58% better than 73%
0.68 better than 23%
75.7 better than 24%
0.98 better than 33%
47% of 94 duels better than 27%
45% of 20 situations better than 70%
Inferno26
65% better than 85%
0.71 better than 40%
77.3 better than 33%
1.00 better than 41%
60% of 75 duels better than 85%
53% of 17 situations better than 81%
Cache12
58% -
0.63 -
64.6 -
0.96-
42% of 33 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GhostViper42 plays

Across 199 matches GhostViper42 averages K/R 0.69, ADR 74.8 and a rating of 0.97. Biggest strength: Utility hit rate at 42%, better than 89% of level 9 players. Most room to improve: 3K rounds at 3.2%, better than only 17% of level 9 players. Averages 15.4 kills per match with 49% headshots. The strongest map is Inferno with a 65% win rate in 26 matches. In 57 of 199 matches the rating was 1.10 or higher (29%), in 87 it was below 0.90. In 112 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. GhostViper42 loses the most ELO on Anubis (−32 ELO, win rate 58%). Things go best on Inferno (+68 ELO, win rate 65%). Match no. 2 of the day goes best: 56% win rate, +63 ELO. Improved over the last three months: K/R +0.04, Headshots +2 pp. Got weaker: Win rate −7 pp, ELO −224. Unchanged in recent months: Rating at 0.99, ADR at 76.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.