Ghost977

Slovakia
On FACEIT since 2015 232 matches tracked 95 matches in 30 days
Last updated:
Next update possible in 21m 3s

How does Ghost977 play?

Rating 1.04 (from 211 matches) K/R 0.74 ADR 81.3 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 211 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 46x 4K, 1 ace in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 80%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.09, ADR −10.2, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.73 (at the start 0.83). Just below the average (0.74).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +5 ELO
41 matches · 46% win rate
In match 4 of the day +56 ELO
27 matches · 48% win rate
On Saturdays +32 ELO, win rate 48%

Ghost977 loses the most ELO in match 2 of the day: +5 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.42 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
53% better than 54%
0.74 better than 48%
80.1 better than 44%
1.01 better than 41%
51% of 307 duels right on the average
39% of 38 situations better than 53%
Dust 257
46% better than 30%
0.73 better than 43%
80.9 better than 48%
1.00 better than 36%
46% of 182 duels better than 23%
42% of 31 situations better than 62%
Inferno39
69% better than 88%
0.74 better than 47%
81.8 better than 47%
1.07 better than 52%
44% of 113 duels better than 10%
29% of 21 situations better than 29%
Anubis23
43% better than 20%
0.75 right on the average
80.0 better than 42%
1.06 better than 55%
51% of 65 duels better than 47%
27% of 11 situations better than 22%
Cache14
79% -
0.84 -
89.2 -
1.26-
68% of 31 duels -
56% of 9 situations -
Nuke8
63% -
0.79 -
83.6 -
1.11-
56% of 34 duels -
33% of 6 situations -
Ancient7
43% -
0.72 -
80.6 -
1.00-
36% of 28 duels -
80% of 5 situations -
Overpass3
33% -
0.69 -
79.7 -
1.12-
75% of 4 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ghost977 plays

Across 232 matches Ghost977 averages K/R 0.74 and ADR 81.3; the rating across the 211 rated matches is 1.04. Biggest strength: Utility hit rate at 42%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 51% headshots. The strongest map is Cache with a 79% win rate in 14 matches. In 85 of 211 matches the rating was 1.10 or higher (40%), in 78 it was below 0.90. In 206 matches with detailed stats: 46 4Ks and 1 ace. Best month by rating: July 2026 at 1.13. Ghost977 loses the most ELO in match 2 of the day (+5 ELO, win rate 46%). Things go best in match 3 of the day (+102 ELO, win rate 72%). Match no. 3 of the day goes best: 72% win rate, +102 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.10, Rating −0.09, ADR −10.2, Win rate −4 pp. Last 30 days: 95 matches, win rate 48%, net ELO +116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.