GhoSt9950

Ukraine
127 matches tracked
Last updated:

How does GhoSt9950 play?

Rating 1.10 K/R 0.77 ADR 82.1 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 127 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 27% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 60%+10 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.00).

Headshot rate 41%−8 pp · Ø 49% better than 14%
AWP share of kills 23%+13 pp · Ø 10% better than 91%
K/D 1.14+0.14 · Ø 1.00 better than 90%
Pistol kills per match 2.6
Knife kills 3 in 127 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (13.2%).

2K rounds 15.2%+2.0 pp · Ø 13.2% better than 92%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 77%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 11x 4K, 0 aces in 87 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 76%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 42%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +13 pp, ELO +122
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 82.5
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.78 (at the start 0.76). Clearly above the average (0.73).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −113 ELO
40 matches · 53% win rate
On Ancient −4 ELO
24 matches · 42% win rate
On Saturdays −1 ELO, win rate 38%

GhoSt9950 loses the most ELO on Dust 2: −113 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 1.79 · Dust 2

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
53% better than 58%
0.77 better than 73%
81.1 better than 58%
1.11 better than 82%
60% of 177 duels better than 91%
29% of 28 situations better than 28%
Anubis25
48% better than 38%
0.78 better than 73%
83.1 better than 64%
1.12 better than 79%
52% of 109 duels better than 56%
36% of 22 situations better than 47%
Ancient24
42% better than 20%
0.73 right on the average
82.2 better than 59%
0.99 better than 41%
54% of 93 duels better than 67%
24% of 17 situations better than 16%
Nuke19
37% better than 7%
0.73 better than 35%
75.2 better than 16%
1.06 right on the average
59% of 83 duels better than 81%
30% of 23 situations better than 24%
Cache6
67% -
0.93 -
92.4 -
1.29-
72% of 36 duels -
100% of 2 situations -
Inferno6
50% -
0.86 -
98.6 -
1.21-
52% of 29 duels -
0% of 3 situations -
Mirage3
0% -
0.81 -
86.7 -
1.20-
47% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GhoSt9950 plays

Across 127 matches GhoSt9950 averages K/R 0.77, ADR 82.1 and a rating of 1.10. Biggest strength: Opening duels won at 60%, better than 98% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 14% of level 9 players. Averages 17.4 kills per match with 41% headshots. The strongest map is Dust 2 with a 53% win rate in 40 matches. In 64 of 127 matches the rating was 1.10 or higher (50%), in 36 it was below 0.90. In 87 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 1.15. GhoSt9950 loses the most ELO on Dust 2 (−113 ELO, win rate 53%). Things go best in match 3 of the day (±0 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate. Improved over the last three months: Win rate +13 pp, ELO +122. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 82.5. Last 30 days: 9 matches, win rate 44%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.