Gh0st-Cat
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).
Compared with 1,551 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (50%).
Clutch
Average50% of 1v1s won and so well above the average (38%).
Weapons and aim
Average45% headshots and so clearly below the average (48%).
Impact
AverageExactly 2 kills in 12.6% of rounds and so just below the average (12.9%).
Utility and deaths
Average11.4 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.77). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.04. Last 3 months: 0.95 (at the start 1.04). Slightly below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 89.0. Last 3 months: 86.0 (at the start 89.0). Clearly above the average (78.9).
Share of headshot kills
Best month: September 2026 with 50%. Last 3 months: 45% (at the start 44%). Clearly below the average (48%).
Matches won (win rate)
Best month: September 2026 with 61%. Last 3 months: 55% (at the start 40%). Well above the average (45%).
Best month: September 2026 with 1,794. Last 3 months: 1,794 (at the start 1,364).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 73%.
Patterns
From the last 121 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Gh0st-Cat loses the most ELO on Dust 2: −49 ELO, 38% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.05 · Cache
- Most kills in a match: 35 · Mirage
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 121 matchesCompared with players on the same level who have at least 15 matches on the map.
How Gh0st-Cat plays
Across 121 matches Gh0st-Cat averages K/R 0.74, ADR 87.3 and a rating of 0.99. Biggest strength: Utility damage per round at 11.4, better than 99% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 6% of level 9 players. Averages 15.7 kills per match with 45% headshots. The strongest map is Ancient with a 75% win rate in 12 matches. In 40 of 121 matches the rating was 1.10 or higher (33%), in 47 it was below 0.90. In 54 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. Gh0st-Cat loses the most ELO on Dust 2 (−49 ELO, win rate 38%). Things go best from match 5 of the day (−89 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, −89 ELO. Improved over the last three months: Win rate +15 pp, ELO +430. Got weaker: K/R −0.06, Rating −0.09. Unchanged in recent months: ADR at 86.0, Headshots at 45%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.