GetDarkX

XK
185 matches tracked 51 matches in 30 days
Last updated:

How does GetDarkX play?

Rating 0.94 (from 135 matches) K/R 0.68 ADR 76.2 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 135 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 27% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 87%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 77%
AWP share of kills 8%−2 pp · Ø 10% better than 48%
K/D 0.94−0.07 · Ø 1.01 better than 27%
Pistol kills per match 2.4
Knife kills 2 in 185 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.2%).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 22%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.0−0.3 · Ø 2.3 better than 24%
4Ks and aces 20x 4K, 0 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.32 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 45%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 66%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.07
= Stayed the same
K/R at 0.68, ADR at 75.7, Win rate at 50%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months unchanged at 0.68. Slightly below the average (0.73).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −50 ELO
24 matches · 58% win rate
In match 2 of the day −31 ELO
33 matches · 39% win rate
On Sundays −42 ELO, win rate 45%

GetDarkX loses the most ELO on Anubis: −50 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Dust 2
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
53% better than 63%
0.70 better than 39%
77.2 better than 36%
1.01 better than 53%
54% of 177 duels better than 71%
29% of 21 situations better than 30%
Mirage45
47% better than 38%
0.65 better than 15%
75.7 better than 28%
0.88 better than 11%
44% of 187 duels better than 16%
47% of 19 situations better than 75%
Ancient28
36% better than 8%
0.66 better than 13%
74.1 better than 17%
0.88 better than 9%
40% of 100 duels better than 4%
33% of 18 situations better than 40%
Inferno27
59% better than 71%
0.71 right on the average
75.9 better than 34%
0.91 better than 20%
47% of 66 duels better than 29%
50% of 8 situations better than 78%
Anubis24
58% better than 72%
0.72 right on the average
81.0 better than 59%
1.05 better than 66%
56% of 101 duels better than 81%
58% of 12 situations better than 91%
Nuke5
60% -
0.68 -
74.7 -
0.81-
60% of 15 duels -
33% of 3 situations -
Cache4
50% -
0.58 -
53.1 -
0.82-
47% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GetDarkX plays

Across 185 matches GetDarkX averages K/R 0.68 and ADR 76.2; the rating across the 135 rated matches is 0.94. Biggest strength: Clutch 1v1 won at 46%, better than 87% of level 8 players. Most room to improve: Rating at 0.94, better than only 21% of level 8 players. Averages 15.2 kills per match with 52% headshots. The strongest map is Inferno with a 59% win rate in 27 matches. In 40 of 135 matches the rating was 1.10 or higher (30%), in 71 it was below 0.90. In 115 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: May 2026 at 1.07. GetDarkX loses the most ELO on Anubis (−50 ELO, win rate 58%). Things go best on Dust 2 (+183 ELO, win rate 53%). Match no. 1 of the day goes best: 59% win rate, +28 ELO. Improved over the last three months: Rating +0.07. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.68, ADR at 75.7, Win rate at 50%. Last 30 days: 51 matches, win rate 45%, net ELO +187.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.