Gerakl7292

Kazakhstan
On FACEIT since 2025 155 matches tracked 69 matches in 30 days
ELO ▲ 145
2,238
30-day peak: 2,238
Rank EU
#120,579
Kazakhstan #4,462 in Kazakhstan
Last updated:
Next update possible in 1h 4m

How does Gerakl7292 play?

Rating 1.18 K/R 0.85 ADR 89.8 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 155 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 7% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 1.19+0.17 · Ø 1.02 better than 91%
Pistol kills per match 4.0
Zeus kills13 in 155 matches
Knife kills 6 in 155 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.4% of rounds and so well above the average (13.3%).

2K rounds 17.4%+4.1 pp · Ø 13.3% better than 98%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 38x 4K, 4 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.20, ADR +4.2, Headshots +2 pp, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: August 2026 with 0.97. Last 3 months: 0.86 (at the start 0.74). Well above the average (0.74).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +25 ELO, win rate 43%
On Fridays +50 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Longest win streak: 15 wins in a row · Anubis
  3. Highest rating in a match: 2.46 · Dust 2

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
60% better than 81%
0.85 better than 90%
91.1 better than 91%
1.17 better than 88%
54% of 277 duels better than 69%
33% of 27 situations better than 36%
Dust 237
43% better than 21%
0.89 better than 95%
93.6 better than 94%
1.23 better than 93%
58% of 228 duels better than 84%
27% of 33 situations better than 22%
Ancient29
69% better than 95%
0.85 better than 91%
90.2 better than 88%
1.20 better than 93%
53% of 161 duels better than 60%
43% of 23 situations better than 62%
Anubis16
69% better than 93%
0.81 better than 85%
86.5 better than 80%
1.18 better than 91%
54% of 71 duels better than 65%
56% of 9 situations better than 88%
Nuke11
55% -
0.83 -
86.3 -
1.14-
48% of 40 duels -
33% of 6 situations -
Cache7
43% -
0.74 -
80.8 -
1.02-
41% of 32 duels -
0% of 1 situations -
Inferno4
75% -
0.72 -
74.6 -
1.08-
52% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gerakl7292 plays

Across 155 matches Gerakl7292 averages K/R 0.85, ADR 89.8 and a rating of 1.18. Biggest strength: Rating at 1.18, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 19.3 kills per match with 51% headshots. The strongest map is Ancient with a 69% win rate in 29 matches. In 88 of 155 matches the rating was 1.10 or higher (57%), in 31 it was below 0.90. In 135 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: August 2026 at 1.39. Things go best on Dust 2 (+77 ELO, win rate 43%). Improved over the last three months: K/R +0.12, Rating +0.20, ADR +4.2, Headshots +2 pp, Win rate +8 pp. Last 30 days: 69 matches, win rate 54%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.