Geo_MaZo

Georgia
260 matches tracked 22 matches in 30 days
Last updated:

How does Geo_MaZo play?

Rating 0.97 K/R 0.69 ADR 75.7 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 260 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 26%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 19%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 0.97−0.02 · Ø 0.99 better than 38%
Pistol kills per match 2.0
Knife kills 2 in 260 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 16%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 26x 4K, 5 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 70%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, Win rate +15 pp, ELO +156
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 76.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.69 (at the start 0.68). Slightly below the average (0.72).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −87 ELO
77 matches · 48% win rate
On Thursdays −33 ELO, win rate 37%

Geo_MaZo loses the most ELO on Dust 2: −87 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 44 · Dust 2
  3. Highest rating in a match: 1.98 · Anubis

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
48% better than 41%
0.68 better than 28%
74.5 better than 23%
0.97 better than 36%
49% of 369 duels better than 41%
26% of 42 situations better than 18%
Ancient76
53% better than 64%
0.70 better than 31%
77.1 better than 29%
0.98 better than 40%
48% of 319 duels better than 35%
39% of 54 situations better than 53%
Anubis49
51% better than 56%
0.72 right on the average
78.7 better than 42%
1.04 better than 67%
54% of 238 duels better than 70%
31% of 26 situations better than 33%
Mirage35
34% better than 6%
0.64 better than 12%
71.4 better than 11%
0.88 better than 11%
45% of 148 duels better than 21%
46% of 13 situations better than 73%
Nuke18
67% better than 85%
0.70 better than 24%
75.3 better than 20%
1.01 better than 38%
48% of 100 duels better than 28%
40% of 10 situations better than 53%
Inferno4
25% -
0.60 -
67.1 -
0.82-
50% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Geo_MaZo plays

Across 260 matches Geo_MaZo averages K/R 0.69, ADR 75.7 and a rating of 0.97. Most room to improve: Utility hit rate at 29%, better than only 14% of level 8 players. Averages 15.3 kills per match with 42% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 88 of 260 matches the rating was 1.10 or higher (34%), in 122 it was below 0.90. In 196 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: June 2026 at 1.01. Geo_MaZo loses the most ELO on Dust 2 (−87 ELO, win rate 48%). Things go best on Ancient (+87 ELO, win rate 53%). Improved over the last three months: Headshots +2 pp, Win rate +15 pp, ELO +156. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 76.3. Last 30 days: 22 matches, win rate 45%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.