GeoFrag

North Macedonia
134 matches tracked 23 matches in 30 days
ELO ▲ 43
2,056
30-day peak: 2,056
Rank EU
#202,778
North Macedonia #673 in North Macedonia
Last updated:

How does GeoFrag play?

Rating 0.96 (from 94 matches) K/R 0.70 ADR 75.8 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 94 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 66%
AWP share of kills 7%−3 pp · Ø 10% better than 42%
K/D 1.02+0.04 · Ø 0.98 better than 56%
Pistol kills per match 2.6
Knife kills 1 in 134 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 12.1%−0.8 pp · Ø 12.9% better than 21%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 3%
MVPs per match 2.0−0.2 · Ø 2.2 better than 21%
4Ks and aces 12x 4K, 0 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 74%
Deaths per round 68%−5 pp · Ø 73% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.26, Win rate +19 pp
= Stayed the same
ADR at 74.7, Headshots at 51%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.72).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
28 matches · 39% win rate
In match 3 of the day +12 ELO
24 matches · 33% win rate
Between 0:00 and 6:00 +44 ELO, win rate 38%
On Saturdays +7 ELO, win rate 38%

GeoFrag loses the most ELO on Dust 2: −21 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Longest win streak: 4 wins in a row · Ancient
  3. Most kills in a match: 28 · Nuke

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
35% better than 8%
0.70 better than 32%
76.4 better than 27%
0.94 better than 25%
44% of 70 duels better than 15%
35% of 20 situations better than 45%
Mirage29
52% better than 54%
0.72 better than 45%
78.2 better than 42%
1.02 better than 53%
62% of 65 duels better than 96%
30% of 10 situations better than 29%
Dust 228
39% better than 13%
0.67 better than 21%
72.1 better than 13%
0.97 better than 33%
57% of 61 duels better than 82%
28% of 18 situations better than 23%
Anubis14
43% -
0.60 -
66.4 -
0.90-
36% of 42 duels -
30% of 10 situations -
Nuke12
50% -
0.75 -
81.4 -
0.98-
59% of 41 duels -
17% of 6 situations -
Inferno9
56% -
0.76 -
80.0 -
0.92-
41% of 32 duels -
20% of 5 situations -
Cache7
43% -
0.71 -
76.9 -
0.97-
52% of 31 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GeoFrag plays

Across 134 matches GeoFrag averages K/R 0.70 and ADR 75.8; the rating across the 94 rated matches is 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: 3K rounds at 2.6%, better than only 3% of level 9 players. Averages 15.4 kills per match with 51% headshots. The strongest map is Mirage with a 52% win rate in 29 matches. In 30 of 94 matches the rating was 1.10 or higher (32%), in 38 it was below 0.90. In 91 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 1.07. GeoFrag loses the most ELO on Dust 2 (−21 ELO, win rate 39%). Things go best on Mirage (+63 ELO, win rate 52%). Improved over the last three months: Rating +0.26, Win rate +19 pp. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 74.7, Headshots at 51%. Last 30 days: 23 matches, win rate 61%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.