Genius_v2
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average49% of 1v1s won and so well above the average (39%).
Weapons and aim
Weakness0.92 K/D and so clearly below the average (1.03).
Impact
Weakness1.7 MVPs per match and so well below the average (2.3).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.66. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.93. Last 3 months: 0.91 (at the start 0.93). Well below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 72.0. Last 3 months: 70.4 (at the start 71.9). Well below the average (80.8).
Share of headshot kills
Best month: September 2026 with 47%. Last 3 months unchanged at 43%. Well below the average (50%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 54% (at the start 60%). Clearly above the average (50%).
Best month: September 2026 with 2,364. Last 3 months: 2,347 (at the start 2,313).
Rounds with first kill
Best month: October 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 63%.
Patterns
From the last 109 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 29 · Nuke
- Highest rating in a match: 1.78 · Nuke
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 109 matchesCompared with players on the same level who have at least 15 matches on the map.
How Genius_v2 plays
Across 109 matches Genius_v2 averages K/R 0.65, ADR 71.2 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 71.2, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 43% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 33 of 109 matches the rating was 1.10 or higher (30%), in 56 it was below 0.90. In 52 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 0.93. Things go best on Dust 2 (+74 ELO, win rate 61%). Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.91, ADR at 70.4, Headshots at 43%, ELO at 2,347. Last 30 days: 31 matches, win rate 52%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.