Gengar1

Argentina
103 matches tracked
Last updated:

How does Gengar1 play?

Rating 0.99 (from 82 matches) K/R 0.70 ADR 78.3 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 82 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 30%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. More first kills per match than the level 4 average.
Multi-killsEntry
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (9%).

Rounds with first kill 12%+3 pp · Ø 9% better than 82%
Opening duels won 48%0 pp · Ø 48% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 43%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (43%).

Headshot rate 47%+4 pp · Ø 43% better than 77%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 0.93−0.01 · Ø 0.94 better than 50%
Pistol kills per match 2.3
Knife kills 3 in 103 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly above the average (12.4%).

2K rounds 13.0%+0.6 pp · Ø 12.4% better than 66%
3K rounds 3.4%−0.2 pp · Ø 3.6% better than 46%
MVPs per match 2.0−0.1 · Ø 2.1 better than 49%
4Ks and aces 11x 4K, 2 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.23).

Utility hit rate 28%−6 pp · Ø 34% better than 17%
Utility damage per round 3.2−0.4 · Ø 3.6 better than 36%
Enemies flashed per round 0.39+0.16 · Ø 0.23 better than 86%
Deaths per round 75%+2 pp · Ø 73% better than 38%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.09, Rating +0.15, ADR +4.9, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.63). Slightly above the average (0.69).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
20 matches · 60% win rate
In match 2 of the day ±0 ELO
21 matches · 19% win rate
Between 18:00 and 24:00 −29 ELO, win rate 31%
On Thursdays −29 ELO, win rate 34%

Gengar1 loses the most ELO on Dust 2: −24 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.73 · Mirage
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
39% better than 19%
0.75 better than 78%
82.2 better than 77%
1.08 better than 88%
51% of 185 duels better than 67%
47% of 17 situations better than 79%
Dust 220
60% better than 88%
0.74 better than 77%
83.1 better than 80%
1.09 better than 90%
57% of 90 duels better than 89%
50% of 8 situations better than 84%
Nuke13
38% -
0.58 -
69.9 -
0.79-
43% of 46 duels -
40% of 5 situations -
Anubis11
64% -
0.61 -
73.1 -
0.89-
37% of 60 duels -
25% of 4 situations -
Inferno7
57% -
0.70 -
71.3 -
0.97-
41% of 32 duels -
0% of 4 situations -
Ancient5
20% -
0.64 -
77.4 -
0.62-
38% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gengar1 plays

Across 103 matches Gengar1 averages K/R 0.70 and ADR 78.3; the rating across the 82 rated matches is 0.99. Biggest strength: Rounds with first kill at 12%, better than 82% of level 4 players. Most room to improve: Utility hit rate at 28%, better than only 17% of level 4 players. Averages 14.7 kills per match with 47% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 28 of 82 matches the rating was 1.10 or higher (34%), in 35 it was below 0.90. In 61 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: July 2026 at 1.06. Gengar1 loses the most ELO on Dust 2 (−24 ELO, win rate 60%). Things go best on Mirage (+4 ELO, win rate 39%). Match no. 1 of the day goes best: 53% win rate, −21 ELO. Improved over the last three months: K/R +0.09, Rating +0.15, ADR +4.9, Win rate +5 pp. Got weaker: Headshots −4 pp. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.