Genes1s

Brazil
383 matches tracked 59 matches in 30 days
Last updated:

How does Genes1s play?

Rating 1.03 K/R 0.74 ADR 78.7 from 383 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 383 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
ClutcherEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (325 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Strength
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 90%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 80%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.02+0.02 · Ø 1.00 better than 55%
Pistol kills per match 2.9
Knife kills 10 in 383 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 73%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 52x 4K, 4 aces in 325 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 16%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 78.9
▼ Got worse
Win rate −8 pp, ELO −279

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.74 (at the start 0.71). Just above the average (0.72).

Patterns

From the last 383 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −170 ELO
59 matches · 34% win rate
On Ancient −108 ELO
68 matches · 49% win rate
On Tuesdays −60 ELO, win rate 40%

Genes1s loses the most ELO in match 2 of the day: −170 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Anubis
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 383 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis83
55% better than 63%
0.76 better than 65%
79.9 better than 46%
1.06 better than 65%
53% of 404 duels better than 63%
49% of 51 situations better than 74%
Dust 280
46% better than 34%
0.78 better than 73%
79.2 better than 46%
1.08 better than 71%
57% of 399 duels better than 83%
42% of 52 situations better than 63%
Ancient68
49% better than 43%
0.71 better than 36%
78.1 better than 34%
0.97 better than 34%
53% of 367 duels better than 65%
40% of 35 situations better than 56%
Mirage47
36% better than 9%
0.72 better than 44%
76.3 better than 29%
0.97 better than 35%
47% of 220 duels better than 29%
52% of 27 situations better than 84%
Inferno37
30% better than 2%
0.70 better than 35%
78.4 better than 37%
0.98 better than 35%
53% of 186 duels right on the average
41% of 17 situations better than 57%
Nuke32
44% better than 17%
0.76 right on the average
82.2 better than 47%
1.04 better than 46%
56% of 109 duels better than 68%
47% of 15 situations better than 65%
Cache26
54% -
0.73 -
78.7 -
1.03-
48% of 141 duels -
46% of 13 situations -
Vertigo8
88% -
0.69 -
73.3 -
1.08-
50% of 50 duels -
70% of 20 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Genes1s plays

Across 383 matches Genes1s averages K/R 0.74, ADR 78.7 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 9 players. Averages 16.3 kills per match with 50% headshots. The strongest map is Anubis with a 55% win rate in 83 matches. In 140 of 383 matches the rating was 1.10 or higher (37%), in 137 it was below 0.90. In 325 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: August 2026 at 1.07. Genes1s loses the most ELO in match 2 of the day (−170 ELO, win rate 34%). Things go best on Dust 2 (+33 ELO, win rate 46%). Match no. 4 of the day goes best: 56% win rate, −43 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −8 pp, ELO −279. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 78.9. Last 30 days: 59 matches, win rate 49%, net ELO +94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.