Geneis30z

UZ
50 matches tracked
Last updated:

How does Geneis30z play?

Rating 1.37 (from 29 matches) K/R 0.75 ADR 81.9 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 6
1.37
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 29 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 38% good 1.10 to 1.29 17% normal 0.90 to 1.09 10% weak 0.75 to 0.89 7% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
Multi-killsAWPerEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Compared with 956 players on level 6, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

Geneis30z gets the first kill in 19 of 100 rounds. 9 percentage points above the level 6 average (10%).

Rounds with first kill 19%+9 pp better than 99%
Opening duels won 63%+13 pp better than 99%

Clutch

Strength
Last one alive

Geneis30z wins 46 of 100 1v2s. 24 percentage points above the level 6 average (22%).

Clutch 1v1 won 39%+1 pp better than 57%
Clutch 1v2 won 46%+24 pp better than 99%
Clutch kills per match 2.0+0.3 better than 81%

Weapons and aim

Average
Where do the kills come from?

0.99 kills per death. On par with the level 6 average (0.99).

Headshot rate 46%+1 pp better than 55%
AWP share of kills 21%+10 pp better than 86%
K/D 0.990.00 on par
Pistol kills per match 3.0
Knife kills 2 in 50 matches

Impact

Strength
Damage and big rounds

Geneis30z gets exactly 3 kills in 7.6 of 100 rounds. 3.7 percentage points above the level 6 average (3.9%).

2K rounds 18.4%+5.5 pp better than 99%
3K rounds 7.6%+3.7 pp better than 99%
MVPs per match 2.3+0.1 better than 69%
4Ks and aces 14x 4K, 2 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 2.3 utility damage per round from HEs and mollies. 1.7 below the level 6 average (4.0).

Utility hit rate 33%−2 pp better than 36%
Utility damage per round 2.3−1.7 better than 13%
Enemies flashed per round 0.28+0.02 better than 57%
Deaths per round 75%+2 pp better than 27%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.57, ADR +51.9, Headshots +6 pp, Win rate +5 pp, ELO +620
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: August 2026 with 1.04. Last 3 months: 0.98 (at the start 0.41). 0.26 above the level 6 average (0.72).

Patterns

From the last 50 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −35 ELO
20 matches · 75% win rate

Geneis30z loses the most ELO on Mirage: −35 ELO, 75% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Inferno
  2. Highest rating in a match: 2.34 · Anubis
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
75% better than 99%
0.74 better than 60%
82.2 better than 68%
1.39-
56% of 115 duels better than 83%
25% of 4 situations better than 18%
Dust 213
69% -
0.69 -
76.5 -
1.15-
48% of 56 duels -
33% of 6 situations -
Anubis5
60% -
0.69 -
79.0 -
1.86-
53% of 19 duels -
75% of 4 situations -
Nuke5
20% -
0.92 -
93.1 -
1.46-
61% of 38 duels -
0% of 2 situations -
Inferno4
25% -
0.89 -
91.1 -
1.48-
53% of 17 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Geneis30z plays

Across 50 matches Geneis30z averages K/R 0.75 and ADR 81.9; the rating across the 29 rated matches is 1.37. Biggest strength: Rating at 1.37, better than 99% of level 6 players. Most room to improve: Utility damage per round at 2.3, better than only 13% of level 6 players. Averages 15.7 kills per match with 46% headshots. The strongest map is Mirage with a 75% win rate in 20 matches. In 21 of 29 matches the rating was 1.10 or higher (72%), in 5 it was below 0.90. In 29 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 1.46. Geneis30z loses the most ELO on Mirage (−35 ELO, win rate 75%). Improved over the last three months: K/R +0.57, ADR +51.9, Headshots +6 pp, Win rate +5 pp, ELO +620.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.