How does Geneis30z play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).
Compared with 956 players on level 6, each player over up to their last 100 matches.
Opening
StrengthGeneis30z gets the first kill in 19 of 100 rounds. 9 percentage points above the level 6 average (10%).
Clutch
StrengthGeneis30z wins 46 of 100 1v2s. 24 percentage points above the level 6 average (22%).
Weapons and aim
Average0.99 kills per death. On par with the level 6 average (0.99).
Impact
StrengthGeneis30z gets exactly 3 kills in 7.6 of 100 rounds. 3.7 percentage points above the level 6 average (3.9%).
Utility and deaths
AverageAverages 2.3 utility damage per round from HEs and mollies. 1.7 below the level 6 average (4.0).
Progress
One value per month, dashed line is the level 6 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 1.04. Last 3 months: 0.98 (at the start 0.41). 0.26 above the level 6 average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.46.
Damage per round (ADR)
Best month: August 2026 with 109.2. Last 3 months: 103.0 (at the start 51.1). 24.2 above the level 6 average (78.8).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months: 47% (at the start 41%). 2 percentage points above the level 6 average (45%).
Matches won (win rate)
Best month: September 2026 with 67%. Last 3 months: 62% (at the start 57%). 11 percentage points above the level 6 average (51%).
Best month: September 2026 with 1,263. Last 3 months: 1,228 (at the start 608).
Rounds with first kill
Best month: August 2026 with 21%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 50 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Geneis30z loses the most ELO on Mirage: −35 ELO, 75% win rate
Records and milestones
from recorded matches- Most kills in a match: 45 · Inferno
- Highest rating in a match: 2.34 · Anubis
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 50 matchesCompared with players on the same level who have at least 15 matches on the map.
How Geneis30z plays
Across 50 matches Geneis30z averages K/R 0.75 and ADR 81.9; the rating across the 29 rated matches is 1.37. Biggest strength: Rating at 1.37, better than 99% of level 6 players. Most room to improve: Utility damage per round at 2.3, better than only 13% of level 6 players. Averages 15.7 kills per match with 46% headshots. The strongest map is Mirage with a 75% win rate in 20 matches. In 21 of 29 matches the rating was 1.10 or higher (72%), in 5 it was below 0.90. In 29 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 1.46. Geneis30z loses the most ELO on Mirage (−35 ELO, win rate 75%). Improved over the last three months: K/R +0.57, ADR +51.9, Headshots +6 pp, Win rate +5 pp, ELO +620.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.