Gemera-

AE
117 matches tracked 53 matches in 30 days
Last updated:

How does Gemera- play?

Rating 1.10 K/R 0.79 ADR 85.6 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 117 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 27% normal 0.90 to 1.09 14% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 24%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.10+0.10 · Ø 1.00 better than 73%
Pistol kills per match 3.4
Knife kills 2 in 117 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.0%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 74%
3K rounds 5.2%+1.2 pp · Ø 4.0% better than 86%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 23x 4K, 4 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.2+0.1 · Ø 4.1 better than 52%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Gemera- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 117 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: August 2026 with 0.87.

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −18 ELO
21 matches · 48% win rate
In match 3 of the day +33 ELO
24 matches · 42% win rate

Gemera- loses the most ELO on Anubis: −18 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 44 · Dust 2
  3. Highest rating in a match: 2.13 · Cache

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
52% right on the average
0.82 better than 84%
88.0 better than 82%
1.15 better than 83%
51% of 148 duels better than 47%
41% of 27 situations better than 62%
Anubis21
48% better than 35%
0.73 better than 44%
83.2 better than 61%
1.03 better than 47%
54% of 105 duels better than 63%
29% of 17 situations better than 26%
Ancient17
41% better than 17%
0.73 better than 41%
82.3 better than 56%
0.99 better than 33%
44% of 66 duels better than 13%
40% of 10 situations better than 57%
Mirage14
50% -
0.77 -
83.4 -
1.06-
45% of 65 duels -
9% of 11 situations -
Cache13
62% -
0.87 -
92.5 -
1.28-
52% of 50 duels -
23% of 13 situations -
Nuke12
58% -
0.81 -
89.4 -
1.12-
51% of 87 duels -
25% of 8 situations -
Inferno8
63% -
0.75 -
76.3 -
1.11-
43% of 35 duels -
33% of 6 situations -
Vertigo3
67% -
0.85 -
88.7 -
1.19-
58% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gemera- plays

Across 117 matches Gemera- averages K/R 0.79, ADR 85.6 and a rating of 1.10. Biggest strength: 3K rounds at 5.2%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 46% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 64 of 117 matches the rating was 1.10 or higher (55%), in 37 it was below 0.90. In 117 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: August 2026 at 1.22. Gemera- loses the most ELO on Anubis (−18 ELO, win rate 48%). Things go best on Dust 2 (+46 ELO, win rate 52%). Match no. 2 of the day goes best: 67% win rate, +6 ELO. Last 30 days: 53 matches, win rate 53%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.