GelThePuro

Turkey
On FACEIT since 2024 153 matches tracked
Last updated:

How does GelThePuro play?

Rating 1.04 K/R 0.73 ADR 79.1 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 153 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 3.2
Knife kills 2 in 153 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 12%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 14x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 72%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 67%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +339
= Stayed the same
K/R at 0.72, Rating at 1.04
▼ Got worse
ADR −5.0, Headshots −5 pp, Win rate −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −75 ELO
27 matches · 33% win rate
On Dust 2 −49 ELO
28 matches · 50% win rate
On Wednesdays +27 ELO, win rate 43%

GelThePuro loses the most ELO on Anubis: −75 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Inferno
  2. Most kills in a match: 33 · Ancient
  3. Highest rating in a match: 2.63 · Dust 2

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
61% better than 83%
0.71 better than 35%
75.8 better than 23%
1.02 better than 44%
53% of 86 duels better than 60%
35% of 26 situations better than 39%
Dust 228
50% better than 43%
0.79 better than 72%
88.3 better than 81%
1.15 better than 81%
67% of 96 duels better than 98%
48% of 21 situations better than 78%
Anubis27
33% better than 4%
0.75 right on the average
80.2 better than 44%
1.03 better than 46%
49% of 69 duels better than 32%
29% of 17 situations better than 29%
Ancient26
58% better than 68%
0.69 better than 22%
74.0 better than 13%
1.02 better than 44%
47% of 74 duels better than 25%
47% of 32 situations better than 75%
Inferno17
35% better than 6%
0.66 better than 11%
72.5 better than 7%
0.92 better than 10%
50% of 54 duels better than 30%
54% of 13 situations better than 85%
Cache12
58% -
0.79 -
87.7 -
1.14-
48% of 42 duels -
50% of 10 situations -
Nuke12
58% -
0.69 -
76.5 -
1.01-
68% of 37 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GelThePuro plays

Across 153 matches GelThePuro averages K/R 0.73, ADR 79.1 and a rating of 1.04. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 53% headshots. The strongest map is Mirage with a 61% win rate in 31 matches. In 65 of 153 matches the rating was 1.10 or higher (42%), in 52 it was below 0.90. In 82 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. GelThePuro loses the most ELO on Anubis (−75 ELO, win rate 33%). Things go best on Ancient (+53 ELO, win rate 58%). Match no. 3 of the day goes best: 65% win rate, +25 ELO. Improved over the last three months: ELO +339. Got weaker: ADR −5.0, Headshots −5 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.04.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.