Gektor_89

Russia
44 matches tracked 23 matches in 30 days
Last updated:

How does Gektor_89 play?

Rating 0.77 K/R 0.56 ADR 60.8 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.77
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 32%
Rating distribution from 44 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 5% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 55%
Player type
Goes in first and opens the round
More first kills per match than the level 3 average.
Entry
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

Level 3

Compared with 772 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly above the average (9%).

Rounds with first kill 10%+1 pp · Ø 9% better than 63%
Opening duels won 47%0 pp · Ø 47% right on the average

Clutch

Average
Last one alive

21% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 21%−17 pp · Ø 38% better than 2%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 25%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.74 K/D and so well below the average (0.94).

Headshot rate 39%−2 pp · Ø 41% better than 39%
AWP share of kills 24%+12 pp · Ø 12% better than 90%
K/D 0.74−0.20 · Ø 0.94 better than 4%
Pistol kills per match 2.1
Zeus kills3 in 44 matches
Knife kills 1 in 44 matches

Impact

Weakness
Damage and big rounds

1.3 MVPs per match and so well below the average (2.0).

2K rounds 11.1%−1.4 pp · Ø 12.5% better than 23%
3K rounds 2.3%−1.2 pp · Ø 3.5% better than 9%
MVPs per match 1.3−0.7 · Ø 2.0 better than 2%
4Ks and aces 3x 4K, 1 ace in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 22%−12 pp · Ø 34% better than 2%
Utility damage per round 1.4−2.3 · Ø 3.7 better than 6%
Enemies flashed per round 0.16−0.07 · Ø 0.23 better than 27%
Deaths per round 76%+3 pp · Ø 73% better than 27%

Progress

One value per month, dashed line is the level 3 average
Whether Gektor_89 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 32 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.60
JulAugSepOct

Best month: September 2026 with 0.63.

Patterns

Soon this shows where Gektor_89 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 17 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.60 · Dust 2
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Most kills in a match: 24 · Dust 2

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
41% better than 22%
0.60 better than 15%
63.3 better than 4%
0.77 better than 6%
52% of 85 duels better than 75%
11% of 9 situations better than 3%
Ancient13
38% -
0.53 -
55.1 -
0.82-
40% of 50 duels -
22% of 9 situations -
Mirage5
60% -
0.60 -
71.3 -
0.74-
41% of 22 duels -
33% of 3 situations -
Anubis4
50% -
0.49 -
52.9 -
0.76-
35% of 23 duels -
50% of 2 situations -
Cache3
0% -
0.53 -
62.9 -
0.71-
50% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gektor_89 plays

Across 44 matches Gektor_89 averages K/R 0.56, ADR 60.8 and a rating of 0.77. Most room to improve: Damage per round (ADR) at 60.8, better than only 1% of level 3 players. Averages 12.1 kills per match with 39% headshots. The strongest map is Dust 2 with a 41% win rate in 17 matches. In 5 of 44 matches the rating was 1.10 or higher (11%), in 30 it was below 0.90. In 32 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: October 2026 at 0.86. Last 30 days: 23 matches, win rate 52%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.