Geekxrol

Russia
On FACEIT since 2021 140 matches tracked 48 matches in 30 days
ELO ▲ 23
2,530
30-day peak: 2,530
Rank EU
#47,687
Russia #13,694 in Russia
Last updated:
Next update possible in 50m 20s

How does Geekxrol play?

Rating 1.06 K/R 0.77 ADR 88.8 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 140 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 54%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 35x 4K, 2 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 26%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Geekxrol is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 140 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: September 2026 with 0.84.

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −18 ELO
26 matches · 54% win rate
In match 1 of the day +17 ELO
33 matches · 48% win rate
On Mondays +21 ELO, win rate 45%

Geekxrol loses the most ELO on Ancient: −18 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.20 · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
51% better than 44%
0.80 better than 73%
92.8 better than 91%
1.07 better than 59%
55% of 285 duels better than 69%
38% of 24 situations better than 46%
Dust 238
66% better than 90%
0.80 better than 74%
91.0 better than 87%
1.15 better than 78%
52% of 181 duels right on the average
48% of 21 situations better than 77%
Ancient26
54% better than 53%
0.76 right on the average
84.8 better than 61%
1.02 better than 40%
45% of 118 duels better than 14%
26% of 19 situations better than 21%
Anubis12
8% -
0.57 -
72.9 -
0.80-
38% of 66 duels -
0% of 3 situations -
Nuke12
83% -
0.85 -
93.9 -
1.19-
53% of 83 duels -
50% of 4 situations -
Inferno3
0% -
0.57 -
71.9 -
0.76-
33% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Geekxrol plays

Across 140 matches Geekxrol averages K/R 0.77, ADR 88.8 and a rating of 1.06. Biggest strength: Damage per round (ADR) at 88.8, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Nuke with a 83% win rate in 12 matches. In 61 of 140 matches the rating was 1.10 or higher (44%), in 48 it was below 0.90. In 140 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. Geekxrol loses the most ELO on Ancient (−18 ELO, win rate 54%). Things go best on Mirage (+40 ELO, win rate 51%). Match no. 2 of the day goes best: 59% win rate, −7 ELO. Last 30 days: 48 matches, win rate 56%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.