Geef

Ukraine
74 matches tracked 53 matches in 30 days
Last updated:

How does Geef play?

Rating 0.79 (from 53 matches) K/R 0.60 ADR 69.4 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2% on level 6
0.79
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 38%
Rating spread from 53 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 51%
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 40%−10 pp better than 2%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 64%
Clutch 1v2 won 21%−1 pp better than 51%
Clutch kills per match 1.2−0.5 better than 16%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+4 pp better than 72%
AWP share of kills 10%−1 pp better than 53%
K/D 0.81−0.17 better than 3%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds
Rounds with 2K 9.3%−3.6 pp better than 1%
Rounds with 3K 2.7%−1.1 pp better than 10%
MVPs per match 1.5−0.7 better than 2%
4Ks and aces 4x 4K, 0 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 88%
Utility damage per round 4.6+0.5 better than 66%
Enemies flashed per round 0.25−0.01 better than 48%
Rounds with a death 74%+1 pp better than 40%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: August 2026 with 0.67.

Patterns

From the last 74 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day +48 ELO
34 matches · 38% wins

Geef loses the most ELO from match 5 of the day: +48 ELO, 38% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Highest rating in a match: 1.34 · Dust 2
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
41% better than 22%
0.54 better than 1%
65.0 better than 2%
0.71-
39% of 96 duels better than 4%
50% of 2 situations better than 82%
Dust 216
56% better than 72%
0.63 better than 13%
70.1 better than 10%
0.84-
48% of 90 duels better than 38%
43% of 7 situations better than 66%
Anubis13
46% -
0.72 -
75.7 -
0.88-
30% of 53 duels -
56% of 9 situations -
Ancient11
73% -
0.61 -
72.9 -
0.86-
40% of 52 duels -
33% of 3 situations -
Inferno9
33% -
0.57 -
67.9 -
0.75-
42% of 57 duels -
0% of 3 situations -
Nuke5
60% -
0.52 -
63.8 -
0.78-
28% of 18 duels -
50% of 2 situations -
Cache3
33% -
0.56 -
66.7 -
0.70-
46% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Geef plays

Across 74 matches Geef averages K/R 0.60 and ADR 69.4; the rating across the 53 rated matches is 0.79. Biggest strength: Utility with impact at 42%. That is better than 88% of players on level 6. Most room to improve: Rating at 0.79. That is better than only 2% of players on level 6. On average 13.2 kills per match, 49% of them headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 10 of 53 matches the rating was 1.10 or higher (19%), in 33 it was below 0.90. In 58 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 0.82. Geef loses the most ELO from match 5 of the day (+48 ELO, win rate 38%). Last 30 days: 53 matches, win rate 45%, ELO balance +89.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.