Ge11y

Australia
157 matches tracked 27 matches in 30 days
ELO ▲ 56
2,322
30-day peak: 2,391
Rank OCE ▲ 44 places
#458
Australia #257 in Australia
30 days · prev. #502 · best #437
Last updated:

How does Ge11y play?

Rating 0.98 K/R 0.74 ADR 84.5 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 157 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 2.4
Knife kills 16 in 157 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 17x 4K, 0 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 80%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +6.1, Win rate +8 pp
= Stayed the same
Headshots at 50%, ELO at 2,309
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −37 ELO
31 matches · 45% win rate
In match 2 of the day +79 ELO
34 matches · 38% win rate
On Fridays −39 ELO, win rate 39%

Ge11y loses the most ELO on Ancient: −37 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.40 · Overpass
  4. Most kills in a match: 39 · Anubis

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
54% better than 58%
0.77 better than 62%
85.9 better than 73%
1.03 better than 47%
54% of 504 duels better than 66%
35% of 26 situations better than 41%
Ancient31
45% better than 26%
0.73 better than 42%
83.7 better than 60%
0.95 better than 21%
53% of 225 duels better than 55%
29% of 7 situations better than 27%
Dust 228
39% better than 11%
0.68 better than 21%
80.8 better than 48%
0.90 better than 9%
43% of 182 duels better than 12%
60% of 10 situations better than 94%
Cache13
54% -
0.73 -
88.6 -
0.95-
41% of 80 duels -
43% of 7 situations -
Anubis7
29% -
0.69 -
78.9 -
0.92-
46% of 39 duels -
29% of 7 situations -
Inferno5
40% -
0.68 -
82.6 -
0.99-
39% of 36 duels -
50% of 2 situations -
Nuke5
60% -
0.70 -
82.2 -
0.91-
56% of 34 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Ge11y plays

Across 157 matches Ge11y averages K/R 0.74, ADR 84.5 and a rating of 0.98. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 50% headshots. The strongest map is Cache with a 54% win rate in 13 matches. In 54 of 157 matches the rating was 1.10 or higher (34%), in 71 it was below 0.90. In 69 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 1.07. Ge11y loses the most ELO on Ancient (−37 ELO, win rate 45%). Things go best on Mirage (+116 ELO, win rate 54%). From match no. 5 of the day on, things go best: 61% win rate, +59 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +6.1, Win rate +8 pp. Unchanged in recent months: Headshots at 50%, ELO at 2,309. Last 30 days: 27 matches, win rate 52%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.