Gazdda8

Kosovo
50 matches tracked
Last updated:

How does Gazdda8 play?

Rating 0.94 K/R 0.70 ADR 79.6 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 50 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 42%−8 pp · Ø 50% better than 3%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 0.91−0.09 · Ø 1.00 better than 15%
Pistol kills per match 3.1
Knife kills 2 in 50 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (3.9%).

2K rounds 11.5%−1.6 pp · Ø 13.1% better than 11%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 7%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 8x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 81%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 87%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 9 average
Whether Gazdda8 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 41 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Patterns

Soon this shows where Gazdda8 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 18 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 4 wins in a row · Inferno
  3. Highest rating in a match: 1.82 · Inferno

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
33% better than 6%
0.63 better than 9%
71.8 better than 12%
0.81 better than 2%
42% of 106 duels better than 10%
50% of 12 situations better than 80%
Ancient10
60% -
0.82 -
92.7 -
1.16-
45% of 33 duels -
60% of 10 situations -
Inferno8
50% -
0.75 -
87.4 -
1.02-
56% of 48 duels -
50% of 2 situations -
Dust 27
43% -
0.71 -
83.0 -
0.93-
53% of 36 duels -
50% of 6 situations -
Anubis3
100% -
0.60 -
69.1 -
0.90-
50% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Gazdda8 plays

Across 50 matches Gazdda8 averages K/R 0.70, ADR 79.6 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 9 players. Most room to improve: Opening duels won at 42%, better than only 3% of level 9 players. Averages 15.6 kills per match with 53% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 16 of 50 matches the rating was 1.10 or higher (32%), in 25 it was below 0.90. In 41 matches with detailed stats: 8 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.