GazBalon

Kazakhstan
On FACEIT since 2021 54 matches tracked 20 matches in 30 days
ELO ▲ 30
2,427
30-day peak: 2,427
Rank EU
#66,084
Kazakhstan #2,243 in Kazakhstan
Last updated:

How does GazBalon play?

Rating 1.21 K/R 0.88 ADR 91.3 from 54 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 54 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 33% good 1.10 to 1.29 26% normal 0.90 to 1.09 11% weak 0.75 to 0.89 13% very weak below 0.75 9%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 95%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.20+0.18 · Ø 1.02 better than 91%
Pistol kills per match 3.1
Knife kills 3 in 54 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.8 pp · Ø 13.3% better than 85%
3K rounds 6.4%+2.4 pp · Ø 4.0% better than 98%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 10x 4K, 1 ace in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 1.3−2.8 · Ø 4.1 better than 1%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 36%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether GazBalon is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 43 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.80
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.92.

Patterns

From the last 54 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 60%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.95 · Dust 2

Maps in detail

from the last 54 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
73% better than 98%
0.87 better than 93%
90.9 better than 89%
1.19 better than 89%
53% of 191 duels better than 59%
50% of 6 situations better than 80%
Dust 218
67% better than 92%
0.91 better than 97%
94.5 better than 95%
1.29 better than 97%
55% of 128 duels better than 70%
36% of 11 situations better than 43%
Ancient3
67% -
0.97 -
91.3 -
1.22-
64% of 11 duels -
33% of 3 situations -
Inferno3
33% -
0.79 -
78.2 -
1.05-
61% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GazBalon plays

Across 54 matches GazBalon averages K/R 0.88, ADR 91.3 and a rating of 1.21. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.3, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 19.4 kills per match with 61% headshots. The strongest map is Mirage with a 73% win rate in 30 matches. In 36 of 54 matches the rating was 1.10 or higher (67%), in 12 it was below 0.90. In 43 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 1.30. Things go best on Mirage (+10 ELO, win rate 73%). Last 30 days: 20 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.