Gavash666

Georgia
243 matches tracked 16 matches in 30 days
Last updated:

How does Gavash666 play?

Rating 1.08 K/R 0.78 ADR 81.7 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 242 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 85%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.07+0.08 · Ø 0.99 better than 75%
Pistol kills per match 3.0
Knife kills 1 in 242 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.1%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 81%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 75%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 46x 4K, 8 aces in 201 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 24%−12 pp · Ø 36% better than 2%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 5%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 10%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, ELO +617
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 81.7, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months unchanged at 0.78. Clearly above the average (0.72).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +115 ELO
43 matches · 44% win rate
Between 6:00 and 12:00 +32 ELO, win rate 36%
On Saturdays +8 ELO, win rate 41%

Gavash666 loses the most ELO in match 3 of the day: +115 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.70 · Dust 2
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 42 · Inferno

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
52% better than 55%
0.77 better than 71%
80.4 better than 56%
1.06 better than 68%
51% of 236 duels right on the average
36% of 42 situations better than 44%
Dust 256
48% better than 41%
0.80 better than 82%
86.0 better than 80%
1.11 better than 81%
51% of 272 duels better than 54%
44% of 34 situations better than 65%
Anubis37
49% better than 47%
0.82 better than 89%
83.0 better than 66%
1.09 better than 78%
47% of 130 duels better than 28%
20% of 25 situations better than 11%
Ancient33
52% better than 59%
0.77 better than 69%
80.2 better than 46%
1.06 better than 69%
54% of 114 duels better than 68%
43% of 30 situations better than 63%
Inferno26
58% better than 70%
0.82 better than 89%
81.1 better than 61%
1.13 better than 86%
52% of 102 duels better than 58%
26% of 23 situations better than 22%
Nuke14
29% -
0.67 -
70.7 -
0.92-
52% of 48 duels -
27% of 11 situations -
Cache10
50% -
0.83 -
84.4 -
1.13-
52% of 42 duels -
70% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gavash666 plays

Across 242 matches Gavash666 averages K/R 0.78, ADR 81.7 and a rating of 1.08. Biggest strength: Headshot rate at 54%, better than 85% of level 8 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 8 players. Averages 17.4 kills per match with 54% headshots. The strongest map is Inferno with a 58% win rate in 26 matches. In 108 of 242 matches the rating was 1.10 or higher (45%), in 71 it was below 0.90. In 201 matches with detailed stats: 46 4Ks and 8 aces. Best month by rating: August 2026 at 1.09. Gavash666 loses the most ELO in match 3 of the day (+115 ELO, win rate 44%). Things go best on Anubis (+63 ELO, win rate 49%). Improved over the last three months: Headshots +2 pp, ELO +617. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 81.7, Win rate at 50%. Last 30 days: 16 matches, win rate 56%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.