Gattuz666

Kazakhstan
On FACEIT since 2024 185 matches tracked 61 matches in 30 days
Last updated:

How does Gattuz666 play?

Rating 1.10 K/R 0.78 ADR 83.1 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.59 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 185 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 15% good 1.10 to 1.29 10% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 29%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.00).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 2.9
Knife kills 5 in 185 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (3.9%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 75%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 91%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 33x 4K, 13 aces in 121 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 7%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 14%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.08, ADR +4.6, ELO +579
= Stayed the same
Headshots at 51%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: October 2026 with 0.95. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.72).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −34 ELO
30 matches · 37% win rate
In match 3 of the day −27 ELO
26 matches · 46% win rate
Between 0:00 and 6:00 +21 ELO, win rate 36%
On Fridays +27 ELO, win rate 39%

Gattuz666 loses the most ELO in match 2 of the day: −34 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 51 · Dust 2
  3. Highest rating in a match: 3.28 · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
58% better than 75%
0.80 better than 80%
85.4 better than 76%
1.13 better than 83%
50% of 400 duels better than 46%
37% of 30 situations better than 47%
Dust 241
54% better than 63%
0.85 better than 92%
89.4 better than 88%
1.22 better than 94%
59% of 208 duels better than 89%
39% of 23 situations better than 54%
Ancient32
66% better than 90%
0.77 better than 69%
83.2 better than 65%
1.08 better than 72%
55% of 152 duels better than 75%
24% of 17 situations better than 21%
Anubis18
39% better than 13%
0.69 better than 27%
78.4 better than 38%
0.94 better than 20%
46% of 95 duels better than 22%
40% of 10 situations better than 58%
Nuke11
64% -
0.74 -
75.6 -
1.10-
55% of 49 duels -
100% of 2 situations -
Inferno8
25% -
0.58 -
62.4 -
0.77-
38% of 21 duels -
50% of 8 situations -
Cache4
0% -
0.61 -
65.1 -
0.80-
53% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gattuz666 plays

Across 185 matches Gattuz666 averages K/R 0.78, ADR 83.1 and a rating of 1.10. Biggest strength: 3K rounds at 5.3%, better than 91% of level 9 players. Most room to improve: Utility damage per round at 2.2, better than only 7% of level 9 players. Averages 17.2 kills per match with 51% headshots. The strongest map is Ancient with a 66% win rate in 32 matches. In 72 of 185 matches the rating was 1.10 or higher (39%), in 78 it was below 0.90. In 121 matches with detailed stats: 33 4Ks and 13 aces. Best month by rating: October 2026 at 1.37. Gattuz666 loses the most ELO in match 2 of the day (−34 ELO, win rate 37%). Things go best from match 5 of the day (+111 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +111 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +4.6, ELO +579. Got weaker: Win rate −3 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 61 matches, win rate 66%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.