Gattouz0--
How does Gattouz0-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).
Compared with 11,202 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average26% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Average1.16 K/D and so clearly above the average (1.05).
Impact
AverageExactly 2 kills in 13.0% of rounds and so slightly below the average (13.6%).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months: 0.75 (at the start 0.79). Right on the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.14. Last 3 months: 1.08 (at the start 1.14). Slightly above the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 83.2. Last 3 months: 78.9 (at the start 81.5). Slightly below the average (81.4).
Share of headshot kills
Best month: July 2026 with 53%. Last 3 months: 51% (at the start 44%). Just below the average (52%).
Matches won (win rate)
Best month: June 2026 with 56%. Last 3 months: 52% (at the start 51%). Just above the average (51%).
Best month: September 2026 with 3,027. Last 3 months: 2,844 (at the start 2,800).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 41%.
Patterns
From the last 254 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Gattouz0-- loses the most ELO on Ancient: −81 ELO, 46% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Inferno
- Most kills in a match: 32 · Mirage
- Highest rating in a match: 2.27 · Mirage
Maps in detail
from the last 254 matchesCompared with players on the same level who have at least 15 matches on the map.
How Gattouz0-- plays
Across 342 matches Gattouz0-- averages K/R 0.77 and ADR 79.9; the rating across the 254 rated matches is 1.10. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 48% headshots. The strongest map is Inferno with a 58% win rate in 26 matches. In 126 of 254 matches the rating was 1.10 or higher (50%), in 80 it was below 0.90. In 198 matches with detailed stats: 38 4Ks and 6 aces. Best month by rating: July 2026 at 1.14. Gattouz0-- loses the most ELO on Ancient (−81 ELO, win rate 46%). Things go best from match 5 of the day (+219 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +219 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 78.9, Win rate at 52%, ELO at 2,844. Last 30 days: 105 matches, win rate 48%, net ELO +33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.