GasTaaa

Kazakhstan
On FACEIT since 2020 151 matches tracked 41 matches in 30 days
Last updated:

How does GasTaaa play?

Rating 1.05 K/R 0.75 ADR 78.8 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 151 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 17%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 3.1
Zeus kills2 in 151 matches
Knife kills 2 in 151 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 19x 4K, 4 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 79%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 79.5, Headshots at 48%, ELO at 2,021
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −31 ELO
25 matches · 36% win rate
On Dust 2 −6 ELO
55 matches · 56% win rate
On Mondays ±0 ELO, win rate 38%

GasTaaa loses the most ELO in match 3 of the day: −31 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.03 · Dust 2
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
56% better than 66%
0.76 better than 57%
78.4 better than 37%
1.07 better than 60%
55% of 221 duels better than 70%
50% of 30 situations better than 81%
Mirage43
63% better than 85%
0.76 better than 57%
81.5 better than 51%
1.06 better than 57%
53% of 188 duels better than 61%
24% of 29 situations better than 14%
Ancient15
27% better than 1%
0.69 better than 23%
73.7 better than 13%
0.94 better than 18%
60% of 45 duels better than 88%
33% of 6 situations better than 38%
Inferno12
17% -
0.78 -
78.8 -
1.11-
44% of 55 duels -
50% of 6 situations -
Nuke12
42% -
0.76 -
83.5 -
1.08-
49% of 43 duels -
20% of 5 situations -
Anubis10
30% -
0.71 -
76.4 -
1.02-
54% of 48 duels -
11% of 9 situations -
Cache3
0% -
0.55 -
62.2 -
0.71-
47% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GasTaaa plays

Across 151 matches GasTaaa averages K/R 0.75, ADR 78.8 and a rating of 1.05. Most room to improve: 3K rounds at 3.5%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 48% headshots. The strongest map is Mirage with a 63% win rate in 43 matches. In 62 of 151 matches the rating was 1.10 or higher (41%), in 54 it was below 0.90. In 99 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: September 2026 at 1.16. GasTaaa loses the most ELO in match 3 of the day (−31 ELO, win rate 36%). Things go best on Mirage (+25 ELO, win rate 63%). Match no. 1 of the day goes best: 59% win rate. Improved over the last three months: Win rate +5 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 79.5, Headshots at 48%, ELO at 2,021. Last 30 days: 41 matches, win rate 54%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.