Garnityra3

Russia
21 matches tracked
Last updated:

How does Garnityra3 play?

Rating 1.17 K/R 0.81 ADR 85.5 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 21 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average.
Multi-kills
better than most on level 6 about average weaker than most
Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 76%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 83%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.00).

Headshot rate 37%−8 pp · Ø 45% better than 11%
AWP share of kills 13%+3 pp · Ø 10% better than 67%
K/D 1.26+0.26 · Ø 1.00 better than 99%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 13.6%+0.6 pp · Ø 13.0% better than 70%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 89%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 5x 4K, 0 aces in 21 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 79%
Enemies flashed per round 0.48+0.22 · Ø 0.26 better than 93%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Patterns

Soon this shows where Garnityra3 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 10 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 30 · Mirage
  3. Highest rating in a match: 2.03 · Mirage

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
50% -
0.84 -
87.1 -
1.21-
56% of 41 duels -
33% of 9 situations -
Dust 26
83% -
0.73 -
76.1 -
1.03-
48% of 23 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Garnityra3 plays

Across 21 matches Garnityra3 averages K/R 0.81, ADR 85.5 and a rating of 1.17. Biggest strength: K/D at 1.26, better than 99% of level 6 players. Most room to improve: Headshot rate at 37%, better than only 11% of level 6 players. Averages 17.3 kills per match with 37% headshots. In 11 of 21 matches the rating was 1.10 or higher (52%), in 4 it was below 0.90. In 21 matches with detailed stats: 5 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.