Garnett_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (49%).
Clutch
Average2.5 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.17 K/D and so clearly above the average (0.98).
Impact
StrengthExactly 2 kills in 14.5% of rounds and so clearly above the average (12.9%).
Utility and deaths
Average45% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.81. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.15. Last 3 months: 1.13 (at the start 1.09). Well above the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 86.7. Last 3 months: 83.8 (at the start 83.6). Clearly above the average (78.8).
Share of headshot kills
Best month: October 2026 with 42%. Last 3 months: 41% (at the start 36%). Well below the average (47%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 48% (at the start 57%). Just above the average (47%).
Best month: September 2026 with 1,417. Last 3 months: 1,353 (at the start 1,406).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 56%.
Patterns
From the last 187 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Garnett_ loses the most ELO in match 1 of the day: −113 ELO, 37% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.24 · Inferno
- Most kills in a match: 36 · Inferno
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 187 matchesCompared with players on the same level who have at least 15 matches on the map.
How Garnett_ plays
Across 187 matches Garnett_ averages K/R 0.80, ADR 83.8 and a rating of 1.13. Biggest strength: Utility hit rate at 45%, better than 97% of level 7 players. Most room to improve: Headshot rate at 40%, better than only 19% of level 7 players. Averages 17.5 kills per match with 40% headshots. The strongest map is Nuke with a 77% win rate in 22 matches. In 99 of 187 matches the rating was 1.10 or higher (53%), in 52 it was below 0.90. In 163 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: September 2026 at 1.15. Garnett_ loses the most ELO in match 1 of the day (−113 ELO, win rate 37%). Things go best on Inferno (+101 ELO, win rate 50%). Match no. 3 of the day goes best: 75% win rate, +32 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −9 pp, ELO −53. Unchanged in recent months: K/R at 0.80, Rating at 1.13, ADR at 83.8. Last 30 days: 27 matches, win rate 52%, net ELO −85.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.