GarikSS

Poland
111 matches tracked 28 matches in 30 days
Last updated:

How does GarikSS play?

Rating 0.99 (from 71 matches) K/R 0.72 ADR 78.1 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 71 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 25%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 38%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 51%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 36%
AWP share of kills 14%+4 pp · Ø 10% better than 69%
K/D 1.01−0.02 · Ø 1.03 better than 55%
Pistol kills per match 3.1
Knife kills 1 in 111 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.3%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 36%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 50%
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 9x 4K, 2 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 23%
Deaths per round 71%−1 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.43
= Stayed the same
K/R at 0.71, ADR at 77.1, Headshots at 45%
▼ Got worse
Win rate −12 pp, ELO −295

Aug to Oct 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.71
DecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.77. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays +43 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Mirage
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 32 · Inferno

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
69% better than 96%
0.72 right on the average
78.5 better than 43%
1.08 better than 75%
60% of 52 duels better than 92%
43% of 7 situations better than 64%
Ancient19
58% better than 74%
0.73 right on the average
79.7 better than 49%
0.92-
39% of 41 duels better than 4%
20% of 5 situations better than 12%
Mirage18
39% better than 13%
0.67 better than 23%
73.5 better than 18%
0.95-
45% of 60 duels better than 20%
0% of 4 situations better than 1%
Inferno12
50% -
0.74 -
81.1 -
1.05-
53% of 38 duels -
43% of 7 situations -
Anubis10
20% -
0.69 -
72.6 -
0.91-
44% of 25 duels -
57% of 7 situations -
Nuke9
56% -
0.83 -
82.5 -
0.99-
50% of 4 duels -
33% of 3 situations -
Cache8
50% -
0.68 -
79.1 -
0.96-
41% of 27 duels -
50% of 4 situations -
Overpass3
67% -
0.63 -
75.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How GarikSS plays

Across 111 matches GarikSS averages K/R 0.72 and ADR 78.1; the rating across the 71 rated matches is 0.99. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 8 players. Averages 15.9 kills per match with 45% headshots. The strongest map is Dust 2 with a 69% win rate in 29 matches. In 24 of 71 matches the rating was 1.10 or higher (34%), in 32 it was below 0.90. In 70 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. Things go best on Dust 2 (+331 ELO, win rate 69%). Improved over the last three months: Rating +0.43. Got weaker: Win rate −12 pp, ELO −295. Unchanged in recent months: K/R at 0.71, ADR at 77.1, Headshots at 45%. Last 30 days: 28 matches, win rate 39%, net ELO −109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.