Gardy

Russia
On FACEIT since 2019 239 matches tracked 93 matches in 30 days
ELO ▲ 333
3,185
30-day peak: 3,214
Rank EU ▲ 3,852 places
#3,946
Russia #1,092 in Russia
30 days · prev. #7,798 · best #2,650
Last updated:

How does Gardy play?

Rating 1.04 K/R 0.74 ADR 80.4 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 239 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 28%−14 pp · Ø 42% better than 5%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 2.9
Knife kills 5 in 239 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 38%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 25x 4K, 2 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 28%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +856
= Stayed the same
Headshots at 59%
▼ Got worse
K/R −0.13, Rating −0.21, ADR −12.7, Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.72 (at the start 0.85). Slightly below the average (0.75).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
30 matches · 57% win rate
On Mirage −60 ELO
105 matches · 58% win rate
On Fridays −62 ELO, win rate 46%

Gardy loses the most ELO on Anubis: −90 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 46 · Mirage
  3. Highest rating in a match: 2.12 · Anubis

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
58% better than 65%
0.72 better than 30%
80.3 better than 39%
1.03 better than 37%
53% of 348 duels right on the average
30% of 64 situations better than 23%
Dust 246
57% better than 58%
0.72 better than 32%
80.3 better than 41%
1.03 better than 35%
51% of 175 duels better than 41%
33% of 21 situations better than 33%
Ancient34
71% better than 93%
0.77 better than 56%
82.9 better than 53%
1.10 better than 63%
46% of 162 duels better than 15%
33% of 30 situations better than 35%
Anubis30
57% better than 57%
0.78 better than 63%
82.6 better than 56%
1.10 better than 62%
45% of 130 duels better than 13%
32% of 22 situations better than 32%
Nuke20
50% better than 26%
0.70 better than 19%
74.6 better than 14%
0.98 better than 18%
58% of 55 duels better than 73%
17% of 18 situations better than 9%

Compared with players on the same level who have at least 15 matches on the map.

How Gardy plays

Across 239 matches Gardy averages K/R 0.74, ADR 80.4 and a rating of 1.04. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 59% headshots. The strongest map is Ancient with a 71% win rate in 34 matches. In 97 of 239 matches the rating was 1.10 or higher (41%), in 75 it was below 0.90. In 205 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: July 2026 at 1.22. Gardy loses the most ELO on Anubis (−90 ELO, win rate 57%). Things go best on Dust 2 (+57 ELO, win rate 57%). Match no. 2 of the day goes best: 64% win rate, +34 ELO. Improved over the last three months: ELO +856. Got weaker: K/R −0.13, Rating −0.21, ADR −12.7, Win rate −11 pp. Unchanged in recent months: Headshots at 59%. Last 30 days: 93 matches, win rate 57%, net ELO −124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.