Garda_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average50% of 1v1s won and so well above the average (38%).
Weapons and aim
Average0.92 K/D and so slightly below the average (0.97).
Impact
WeaknessExactly 2 kills in 10.6% of rounds and so well below the average (12.8%).
Utility and deaths
Average5.2 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.64 (at the start 0.73). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.90 (at the start 1.01). Clearly below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 83.7. Last 3 months: 73.4 (at the start 83.7). Clearly below the average (78.5).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months: 49% (at the start 52%). Just above the average (48%).
Matches won (win rate)
Best month: September 2026 with 52%. Last 3 months: 49% (at the start 46%). Clearly above the average (46%).
Best month: October 2026 with 1,649. Last 3 months: 1,606 (at the start 1,523).
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 57%.
Patterns
From the last 96 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Garda_ loses the most ELO in match 2 of the day: −19 ELO, 35% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 2.12 · Nuke
Maps in detail
from the last 96 matchesCompared with players on the same level who have at least 15 matches on the map.
How Garda_ plays
Across 96 matches Garda_ averages K/R 0.67, ADR 75.9 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 14.8 kills per match with 50% headshots. The strongest map is Dust 2 with a 54% win rate in 24 matches. In 22 of 96 matches the rating was 1.10 or higher (23%), in 52 it was below 0.90. In 58 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. Garda_ loses the most ELO in match 2 of the day (−19 ELO, win rate 35%). Things go best on Mirage (+20 ELO, win rate 48%). Match no. 1 of the day goes best: 57% win rate, −5 ELO. Improved over the last three months: Win rate +3 pp, ELO +83. Got weaker: K/R −0.09, Rating −0.11, ADR −10.3, Headshots −3 pp. Last 30 days: 16 matches, win rate 50%, net ELO +9.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.