Ganz3L

Czech Republic
119 matches tracked 18 matches in 30 days
Last updated:

How does Ganz3L play?

Rating 1.08 K/R 0.80 ADR 88.7 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 119 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 27% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 3.2
Knife kills 3 in 119 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 50%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 72%
MVPs per match 2.7+0.3 · Ø 2.4 better than 83%
4Ks and aces 9x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 37%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 33%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +3 pp
= Stayed the same
ELO at 2,071
▼ Got worse
K/R −0.10, Rating −0.13, ADR −16.2, Win rate −16 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.76 (at the start 0.86). Just above the average (0.74).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −5 ELO
30 matches · 37% win rate
In match 3 of the day +4 ELO
22 matches · 27% win rate
On Sundays −29 ELO, win rate 48%

Ganz3L loses the most ELO on Dust 2: −5 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Most kills in a match: 45 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
71% better than 97%
0.78 better than 68%
89.4 better than 85%
1.05 better than 55%
49% of 160 duels better than 37%
54% of 13 situations better than 87%
Dust 230
37% better than 8%
0.82 better than 81%
87.7 better than 79%
1.08 better than 61%
57% of 152 duels better than 79%
47% of 15 situations better than 73%
Ancient16
50% better than 41%
0.84 better than 85%
93.1 better than 92%
1.14 better than 79%
56% of 101 duels better than 75%
63% of 8 situations better than 94%
Inferno15
33% better than 5%
0.70 better than 29%
82.5 better than 54%
0.91 better than 11%
46% of 72 duels better than 20%
67% of 6 situations better than 95%
Anubis9
67% -
0.88 -
94.1 -
1.25-
48% of 48 duels -
40% of 5 situations -
Cache9
67% -
0.75 -
82.2 -
1.05-
40% of 47 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ganz3L plays

Across 119 matches Ganz3L averages K/R 0.80, ADR 88.7 and a rating of 1.08. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · all ELO ranges players. Averages 17.6 kills per match with 50% headshots. The strongest map is Mirage with a 71% win rate in 38 matches. In 58 of 119 matches the rating was 1.10 or higher (49%), in 34 it was below 0.90. In 76 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. Ganz3L loses the most ELO on Dust 2 (−5 ELO, win rate 37%). Things go best on Mirage (+28 ELO, win rate 71%). Match no. 1 of the day goes best: 61% win rate, −29 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.10, Rating −0.13, ADR −16.2, Win rate −16 pp. Unchanged in recent months: ELO at 2,071. Last 30 days: 18 matches, win rate 72%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.