Ganslanda13

Ukraine
157 matches tracked 36 matches in 30 days
Last updated:

How does Ganslanda13 play?

Rating 1.01 K/R 0.73 ADR 79.4 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 156 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 50%−1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 87%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 53%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (47%).

Headshot rate 37%−10 pp · Ø 47% better than 9%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 0.99−0.04 · Ø 1.03 better than 53%
Pistol kills per match 1.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so just above the average (13.4%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 71%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 45%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 23x 4K, 4 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.27).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 7%
Enemies flashed per round 0.06−0.21 · Ø 0.27 better than 4%
Deaths per round 74%+2 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 7 average
Whether Ganslanda13 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 139 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.77
JulAugSepOct

Best month: October 2026 with 0.77.

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −102 ELO
45 matches · 33% win rate
On Dust 2 −73 ELO
51 matches · 49% win rate
Between 0:00 and 6:00 −95 ELO, win rate 41%
On Sundays −73 ELO, win rate 39%

Ganslanda13 loses the most ELO in match 1 of the day: −102 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 2.51 · Cache

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
49% better than 41%
0.76 better than 73%
81.6 better than 64%
1.05 better than 70%
50% of 250 duels right on the average
33% of 27 situations better than 37%
Mirage45
44% better than 28%
0.73 better than 54%
78.4 better than 46%
1.00 right on the average
47% of 191 duels better than 32%
43% of 23 situations better than 65%
Anubis28
54% better than 66%
0.75 better than 67%
83.0 better than 75%
1.02 better than 64%
52% of 147 duels better than 60%
33% of 15 situations better than 41%
Ancient10
30% -
0.69 -
73.4 -
0.91-
52% of 44 duels -
100% of 2 situations -
Inferno9
56% -
0.68 -
76.2 -
0.90-
53% of 38 duels -
75% of 4 situations -
Nuke7
43% -
0.60 -
66.0 -
0.80-
51% of 35 duels -
50% of 6 situations -
Cache5
60% -
0.83 -
80.6 -
1.22-
52% of 21 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ganslanda13 plays

Across 156 matches Ganslanda13 averages K/R 0.73, ADR 79.4 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 46%, better than 87% of level 7 players. Most room to improve: Utility damage per round at 1.9, better than only 7% of level 7 players. Averages 16.1 kills per match with 37% headshots. The strongest map is Anubis with a 54% win rate in 28 matches. In 57 of 156 matches the rating was 1.10 or higher (37%), in 61 it was below 0.90. In 125 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: September 2026 at 1.05. Ganslanda13 loses the most ELO in match 1 of the day (−102 ELO, win rate 33%). Things go best in match 2 of the day (−1 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, −1 ELO. Last 30 days: 36 matches, win rate 47%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.