Gangster_95

Italy
On FACEIT since 2016 144 matches tracked 42 matches in 30 days
Last updated:

How does Gangster_95 play?

Rating 1.05 K/R 0.75 ADR 81.7 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 144 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 4%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.09+0.06 · Ø 1.03 better than 67%
Pistol kills per match 3.1
Knife kills 1 in 144 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 12x 4K, 3 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.30).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.04−0.26 · Ø 0.30 better than 1%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +72
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 82.1, Win rate at 55%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −113 ELO
23 matches · 52% win rate
On Dust 2 −74 ELO
44 matches · 52% win rate

Gangster_95 loses the most ELO on Anubis: −113 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Mirage
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
52% right on the average
0.75 better than 54%
82.3 better than 56%
1.05 better than 54%
51% of 199 duels better than 46%
51% of 37 situations better than 87%
Mirage40
50% better than 44%
0.79 better than 70%
84.7 better than 67%
1.13 better than 77%
54% of 187 duels better than 66%
42% of 36 situations better than 63%
Anubis23
52% better than 49%
0.78 better than 67%
85.5 better than 71%
1.10 better than 71%
53% of 99 duels better than 56%
64% of 14 situations better than 96%
Ancient17
59% better than 70%
0.72 better than 36%
76.9 better than 25%
1.02 better than 44%
51% of 45 duels better than 46%
27% of 11 situations better than 24%
Nuke9
56% -
0.69 -
75.3 -
0.91-
50% of 34 duels -
0% of 2 situations -
Inferno7
71% -
0.62 -
72.6 -
0.91-
49% of 37 duels -
50% of 2 situations -
Cache4
75% -
0.60 -
74.1 -
0.80-
54% of 26 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Gangster_95 plays

Across 144 matches Gangster_95 averages K/R 0.75, ADR 81.7 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 39% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 63 of 144 matches the rating was 1.10 or higher (44%), in 52 it was below 0.90. In 106 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: September 2026 at 1.10. Gangster_95 loses the most ELO on Anubis (−113 ELO, win rate 52%). Things go best on Mirage (+1 ELO, win rate 50%). Match no. 3 of the day goes best: 65% win rate, −25 ELO. Improved over the last three months: ELO +72. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 82.1, Win rate at 55%. Last 30 days: 42 matches, win rate 57%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.