Gamerovsky

Poland
On FACEIT since 2017 108 matches tracked 47 matches in 30 days
ELO ▲ 173
2,251
30-day peak: 2,251
Rank EU
#116,050
Poland #6,348 in Poland
Last updated:
Next update possible in 47m 26s

How does Gamerovsky play?

Rating 1.12 K/R 0.78 ADR 89.4 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 108 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 8% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 3.5
Knife kills 8 in 108 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 85%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 18x 4K, 10 aces in 108 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.9 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 8.9+4.7 · Ø 4.2 better than 99%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Gamerovsky is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 108 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: August 2026 with 0.86.

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
44 matches · 59% win rate
In match 1 of the day −30 ELO
25 matches · 52% win rate

Gamerovsky loses the most ELO on Mirage: −55 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.21 · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
59% better than 76%
0.81 better than 77%
91.5 better than 89%
1.13 better than 76%
62% of 213 duels better than 94%
40% of 25 situations better than 57%
Ancient16
44% better than 23%
0.74 better than 47%
87.4 better than 77%
1.04 better than 53%
49% of 71 duels better than 35%
36% of 11 situations better than 44%
Dust 215
53% better than 56%
0.80 better than 75%
90.4 better than 87%
1.16 better than 83%
54% of 78 duels better than 65%
38% of 8 situations right on the average
Inferno12
58% -
0.74 -
87.7 -
1.07-
54% of 61 duels -
40% of 10 situations -
Nuke8
50% -
0.77 -
88.6 -
1.11-
44% of 34 duels -
100% of 3 situations -
Cache7
86% -
0.88 -
94.5 -
1.25-
65% of 31 duels -
30% of 10 situations -
Anubis6
83% -
0.65 -
74.8 -
1.02-
50% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gamerovsky plays

Across 108 matches Gamerovsky averages K/R 0.78, ADR 89.4 and a rating of 1.12. Biggest strength: Utility damage per round at 8.9, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 44% headshots. The strongest map is Mirage with a 59% win rate in 44 matches. In 55 of 108 matches the rating was 1.10 or higher (51%), in 29 it was below 0.90. In 108 matches with detailed stats: 18 4Ks and 10 aces. Best month by rating: August 2026 at 1.23. Gamerovsky loses the most ELO on Mirage (−55 ELO, win rate 59%). Things go best from match 5 of the day (+25 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, +25 ELO. Last 30 days: 47 matches, win rate 55%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.