GameSensaHAX

Poland
On FACEIT since 2018 362 matches tracked 232 matches in 30 days
ELO ▲ 198
2,844
30-day peak: 3,054
Rank EU ▼ 5,303 places
#14,937
Poland #784 in Poland
30 days · prev. #9,634 · best #8,207
Last updated:

How does GameSensaHAX play?

Rating 1.03 (from 329 matches) K/R 0.76 ADR 86.0 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 329 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (262 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 25%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 9%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.6
Knife kills 3 in 362 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 70%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 42x 4K, 7 aces in 262 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 6.4+2.4 · Ø 4.0 better than 94%
Enemies flashed per round 0.54+0.23 · Ø 0.31 better than 95%
Deaths per round 73%+2 pp · Ø 71% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +6.2, Win rate +3 pp, ELO +284
= Stayed the same
Headshots at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 362 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −297 ELO
73 matches · 41% win rate
In match 1 of the day +54 ELO
44 matches · 43% win rate
Between 0:00 and 6:00 −4 ELO, win rate 43%
On Thursdays −77 ELO, win rate 45%

GameSensaHAX loses the most ELO on Dust 2: −297 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Anubis
  2. Most kills in a match: 41 · Anubis
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
49% better than 31%
0.77 better than 57%
87.4 better than 75%
1.04 better than 44%
54% of 500 duels better than 61%
38% of 52 situations right on the average
Ancient77
56% better than 57%
0.80 better than 71%
90.4 better than 84%
1.08 better than 60%
54% of 330 duels better than 61%
40% of 35 situations better than 55%
Dust 273
41% better than 12%
0.73 better than 38%
81.4 better than 48%
0.99 better than 26%
54% of 308 duels better than 61%
37% of 27 situations better than 45%
Anubis64
52% better than 42%
0.75 right on the average
83.8 better than 61%
1.04 better than 44%
55% of 311 duels better than 65%
26% of 27 situations better than 21%
Nuke36
53% better than 39%
0.75 better than 40%
87.8 better than 72%
1.00 better than 26%
61% of 167 duels better than 88%
30% of 20 situations better than 27%
Overpass5
80% -
0.78 -
84.4 -
-
-
-
Cache3
67% -
0.75 -
85.4 -
1.13-
65% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GameSensaHAX plays

Across 362 matches GameSensaHAX averages K/R 0.76 and ADR 86.0; the rating across the 329 rated matches is 1.03. Biggest strength: Utility hit rate at 43%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 43%, better than only 9% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 43% headshots. The strongest map is Ancient with a 56% win rate in 77 matches. In 129 of 329 matches the rating was 1.10 or higher (39%), in 118 it was below 0.90. In 262 matches with detailed stats: 42 4Ks and 7 aces. Best month by rating: September 2026 at 1.09. GameSensaHAX loses the most ELO on Dust 2 (−297 ELO, win rate 41%). Things go best on Mirage (+364 ELO, win rate 49%). Match no. 3 of the day goes best: 58% win rate, +96 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +6.2, Win rate +3 pp, ELO +284. Unchanged in recent months: Headshots at 43%. Last 30 days: 232 matches, win rate 51%, net ELO +533.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.